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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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This is the complete list of members for Stockpile, including all inherited members.
| add(enumResource type, int amount) | Stockpile | |
| add(enumIntermediate type, int amount) | Stockpile | |
| add(Item *item) | Stockpile | |
| addMoney(int _money) | HasMoney | inlinevirtual |
| canMake(IntermediateRequirement requirement) | Stockpile | |
| canMake(ResourceRequirement requirement) | Stockpile | |
| canMake(StockpileRequirement requirement) | Stockpile | |
| deduct(IntermediateRequirement requirement) | Stockpile | |
| deduct(ResourceRequirement requirement) | Stockpile | |
| deduct(StockpileRequirement requirement) | Stockpile | |
| get(enumResource type) | Stockpile | |
| get(enumIntermediate type) | Stockpile | |
| getBestItemFor(Job job) | Stockpile | |
| getBestItemFor(Job *job) | Stockpile | |
| getMoney() | HasMoney | inlinevirtual |
| getNumberOfItems(ItemType type) | Stockpile | |
| getNumOfType(ItemType type) | Stockpile | |
| giveMoney(int _money) | HasMoney | inlinevirtual |
| hasEnough(enumResource type, int amount) | Stockpile | |
| hasEnough(enumIntermediate type, int amount) | Stockpile | |
| hasEnough(IntermediateRequirement requirement) | Stockpile | |
| hasEnough(Intermediate resource) | Stockpile | |
| hasEnough(Resource resource) | Stockpile | |
| hasEnough(ResourceRequirement requirement) | Stockpile | |
| HasMoney() | HasMoney | inline |
| print() | Stockpile | |
| Stockpile() | Stockpile | |
| take(enumResource type, int amount) | Stockpile | |
| take(enumIntermediate type, int amount) | Stockpile | |
| take(Item *item) | Stockpile | |
| takeMoney(int _amount) | HasMoney | inlinevirtual |
| takeMoneyUpTo(int _amount) | HasMoney | inlinevirtual |
| vItem | Stockpile |
1.8.13