WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Stockpile Member List

This is the complete list of members for Stockpile, including all inherited members.

add(enumResource type, int amount)Stockpile
add(enumIntermediate type, int amount)Stockpile
add(Item *item)Stockpile
addMoney(int _money)HasMoneyinlinevirtual
canMake(IntermediateRequirement requirement)Stockpile
canMake(ResourceRequirement requirement)Stockpile
canMake(StockpileRequirement requirement)Stockpile
deduct(IntermediateRequirement requirement)Stockpile
deduct(ResourceRequirement requirement)Stockpile
deduct(StockpileRequirement requirement)Stockpile
get(enumResource type)Stockpile
get(enumIntermediate type)Stockpile
getBestItemFor(Job job)Stockpile
getBestItemFor(Job *job)Stockpile
getMoney()HasMoneyinlinevirtual
getNumberOfItems(ItemType type)Stockpile
getNumOfType(ItemType type)Stockpile
giveMoney(int _money)HasMoneyinlinevirtual
hasEnough(enumResource type, int amount)Stockpile
hasEnough(enumIntermediate type, int amount)Stockpile
hasEnough(IntermediateRequirement requirement)Stockpile
hasEnough(Intermediate resource)Stockpile
hasEnough(Resource resource)Stockpile
hasEnough(ResourceRequirement requirement)Stockpile
HasMoney()HasMoneyinline
print()Stockpile
Stockpile()Stockpile
take(enumResource type, int amount)Stockpile
take(enumIntermediate type, int amount)Stockpile
take(Item *item)Stockpile
takeMoney(int _amount)HasMoneyinlinevirtual
takeMoneyUpTo(int _amount)HasMoneyinlinevirtual
vItemStockpile