WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Tribe Member List
This is the complete list of members for
Tribe
, including all inherited members.
actionPoints
Tribe
add
(Character &c)
Tribe
addCharacter
(Character *)
Tribe
ARMY
enum value
WorldObjectGlobal
colourBlue
Tribe
colourGreen
Tribe
colourRed
Tribe
combat
(Tribe *)
Tribe
virtual
currentTexture
()
Tribe
dailyCounter
Tribe
degradeInfluence
()
Tribe
develop
()
Tribe
distanceTo
(WorldObjectGlobal *_obj)
WorldObjectGlobal
inline
eat
()
Tribe
enumType
enum name
WorldObjectGlobal
FLEET
enum value
WorldObjectGlobal
foundSettlement
Tribe
generateCouples
(int=1)
Tribe
getColumn
(std::string _column)
Tribe
getColumnType
(std::string _column)
Tribe
getCurrentMap
()
Tribe
getDefender
()
Tribe
getExtendedInfo
()
WorldObjectGlobal
inline
virtual
getMostSkilledAt
(AttributeManager::TYPE skill)
Tribe
getName
()
WorldObjectGlobal
inline
virtual
getPopulation
()
Tribe
government
Tribe
hunt
()
Tribe
incrementTicks
(int)
Tribe
virtual
init
(World *)
Tribe
isAlive
Tribe
isOnMap
(int _x, int _y)
WorldObjectGlobal
inline
kill
()
Tribe
monthlyCounter
Tribe
mythology
Tribe
name
WorldObjectGlobal
nameType
WorldObjectGlobal
nFood
Tribe
NOMADIC_TRIBE
enum value
WorldObjectGlobal
NOTYPE
enum value
WorldObjectGlobal
race
Tribe
random
Tribe
protected
removeCharacter
(Character *)
Tribe
setColour
(const unsigned char, const unsigned char, const unsigned char)
Tribe
setLegendaryCouple
(AttributeManager::TYPE)
Tribe
spawn
()
Tribe
TRIBAL_ARTIFACT
enum value
WorldObjectGlobal
Tribe
()
Tribe
type
WorldObjectGlobal
updateGovernment
()
Tribe
updateTerritory
()
Tribe
URBAN
enum value
WorldObjectGlobal
vCharacter
Tribe
vDeceased
Tribe
vTerritory
Tribe
wander
()
Tribe
virtual
world
WorldObjectGlobal
WorldObjectGlobal
()
WorldObjectGlobal
worldX
WorldObjectGlobal
worldY
WorldObjectGlobal
~Tribe
()
Tribe
~WorldObjectGlobal
()
WorldObjectGlobal
inline
virtual
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1.8.13