WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Tribe_Elf Member List
This is the complete list of members for
Tribe_Elf
, including all inherited members.
actionPoints
Tribe
add
(Character &c)
Tribe
addCharacter
(Character *)
Tribe
ARMY
enum value
WorldObjectGlobal
colourBlue
Tribe
colourGreen
Tribe
colourRed
Tribe
combat
(Tribe *)
Tribe
virtual
currentTexture
()
Tribe_Elf
dailyCounter
Tribe
degradeInfluence
()
Tribe
develop
()
Tribe
distanceTo
(WorldObjectGlobal *_obj)
WorldObjectGlobal
inline
eat
()
Tribe
enumType
enum name
WorldObjectGlobal
FLEET
enum value
WorldObjectGlobal
foundSettlement
Tribe
generateCouples
(int=1)
Tribe
getColumn
(std::string _column)
Tribe
getColumnType
(std::string _column)
Tribe
getCurrentMap
()
Tribe
getDefender
()
Tribe
getExtendedInfo
()
WorldObjectGlobal
inline
virtual
getMostSkilledAt
(AttributeManager::TYPE skill)
Tribe
getName
()
WorldObjectGlobal
inline
virtual
getPopulation
()
Tribe
government
Tribe
hunt
()
Tribe
incrementTicks
(int)
Tribe_Elf
virtual
init
(World *)
Tribe
isAlive
Tribe
isOnMap
(int _x, int _y)
WorldObjectGlobal
inline
kill
()
Tribe
monthlyCounter
Tribe
mythology
Tribe
name
WorldObjectGlobal
nameType
WorldObjectGlobal
nFood
Tribe
NOMADIC_TRIBE
enum value
WorldObjectGlobal
NOTYPE
enum value
WorldObjectGlobal
race
Tribe
random
Tribe
protected
removeCharacter
(Character *)
Tribe
setColour
(const unsigned char, const unsigned char, const unsigned char)
Tribe
setLegendaryCouple
(AttributeManager::TYPE)
Tribe
spawn
()
Tribe_Elf
TRIBAL_ARTIFACT
enum value
WorldObjectGlobal
Tribe
()
Tribe
Tribe_Elf
()
Tribe_Elf
type
WorldObjectGlobal
updateGovernment
()
Tribe
updateTerritory
()
Tribe
URBAN
enum value
WorldObjectGlobal
vCharacter
Tribe
vDeceased
Tribe
vTerritory
Tribe
wander
()
Tribe_Elf
virtual
world
WorldObjectGlobal
WorldObjectGlobal
()
WorldObjectGlobal
worldX
WorldObjectGlobal
worldY
WorldObjectGlobal
~Tribe
()
Tribe
~WorldObjectGlobal
()
WorldObjectGlobal
inline
virtual
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1.8.13