WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Tribe_Human Member List

This is the complete list of members for Tribe_Human, including all inherited members.

actionPointsTribe
add(Character &c)Tribe
addCharacter(Character *)Tribe
ARMY enum valueWorldObjectGlobal
colourBlueTribe
colourGreenTribe
colourRedTribe
combat(Tribe *)Tribe_Humanvirtual
currentTexture()Tribe_Human
dailyCounterTribe
degradeInfluence()Tribe
develop()Tribe
distanceTo(WorldObjectGlobal *_obj)WorldObjectGlobalinline
eat()Tribe
enumType enum nameWorldObjectGlobal
FLEET enum valueWorldObjectGlobal
foundSettlementTribe
generateCouples(int=1)Tribe
getColumn(std::string _column)Tribe
getColumnType(std::string _column)Tribe
getCurrentMap()Tribe
getDefender()Tribe
getExtendedInfo()WorldObjectGlobalinlinevirtual
getMostSkilledAt(AttributeManager::TYPE skill)Tribe
getName()WorldObjectGlobalinlinevirtual
getPopulation()Tribe
governmentTribe
hunt()Tribe
incrementTicks(int)Tribe_Humanvirtual
init(World *)Tribe
isAliveTribe
isOnMap(int _x, int _y)WorldObjectGlobalinline
kill()Tribe
monthlyCounterTribe
mythologyTribe
nameWorldObjectGlobal
nameTypeWorldObjectGlobal
nFoodTribe
NOMADIC_TRIBE enum valueWorldObjectGlobal
NOTYPE enum valueWorldObjectGlobal
raceTribe
randomTribeprotected
removeCharacter(Character *)Tribe
setColour(const unsigned char, const unsigned char, const unsigned char)Tribe
setLegendaryCouple(AttributeManager::TYPE)Tribe
spawn()Tribe_Human
TRIBAL_ARTIFACT enum valueWorldObjectGlobal
Tribe()Tribe
Tribe_Human()Tribe_Human
typeWorldObjectGlobal
updateGovernment()Tribe
updateTerritory()Tribe
URBAN enum valueWorldObjectGlobal
vCharacterTribe
vDeceasedTribe
vTerritoryTribe
wander()Tribe_Humanvirtual
worldWorldObjectGlobal
WorldObjectGlobal()WorldObjectGlobal
worldXWorldObjectGlobal
worldYWorldObjectGlobal
~Tribe()Tribe
~WorldObjectGlobal()WorldObjectGlobalinlinevirtual