| aBiomeID | World | |
| absoluteToRelative(const unsigned long int _absoluteX, const unsigned long int _absoluteY, int *_globalX, int *_globalY, int *_localX, int *_localY) | World | |
| active | World | |
| addInfluence(Tribe *tribe, int amount) | World | |
| addRace(int, std::string) | World | |
| aGoodEvil | World | |
| aRiverID | World | |
| astronomy | World | |
| aTopoMap | World | |
| aWorldObject | World | |
| aWorldTile | World | |
| buildArrays(WorldGenerator2 &wg) | World | |
| buildMinimap() | World | |
| combatCheck(Tribe *) | World | |
| controlCharacter(Character *) | World | |
| dailyCounter | World | |
| degradeInfluence(int amount=1) | World | |
| deityTicks | World | |
| destroyInfluence(Tribe *tribe) | World | |
| eventManager | World | |
| evolveToCiv(Tribe *) | World | |
| generated | World | |
| generateDwarves(int) | World | |
| generateElves(int) | World | |
| generateHumans(int) | World | |
| generateLocal(const int, const int) | World | |
| generateLocal(HasXY *) | World | |
| generateMythology() | World | |
| generateTribes(int, int, int) | World | |
| generateWorld(const std::string, const int, const int, int, int, const bool, const bool, const bool, const double) | World | |
| getBiome(const int id) | World | |
| getBiome(const int x, const int y) | World | |
| getBiomeName(const int, const int) | World | |
| getDominantInfluence(const int, const int) | World | |
| getDominantInfluence(HasXY *) | World | |
| getHighestInfluence(const int, const int) | World | |
| getHighestInfluence(HasXY *) | World | |
| getHuntingYield(const int _x, const int _y) | World | |
| getLandmassName(const int, const int) | World | |
| getLandmassName(HasXY *) | World | |
| getNearestConnectedTribe(Tribe *, bool sameRace=true) | World | |
| getNeighboringObjects(WorldObjectGlobal *) | World | |
| getPopulation() | World | |
| getRandomCharacter() | World | |
| getRandomLandTile(int *x, int *y) | World | |
| getRandomLandTile() | World | |
| getRandomTile(int *x, int *y) | World | |
| getRandomTileOfType(enumBiome _type) | World | |
| getSurroundingFertility(const int _x, const int _y) | World | |
| getTile(const int, const int) | World | |
| getTileFertility(const int, const int) | World | |
| getTileFertility(const HasXY *) | World | inline |
| getTileType(const int _x, const int _y) | World | |
| getTribesOn(const int, const int) | World | |
| handleTickBacklog() | World | |
| hasFreeTerritory(int landmassID) | World | |
| hasSettlement(const int, const int) | World | |
| idleTick() | World | |
| incrementContinuous | World | |
| incrementDeities(int) | World | |
| incrementTicks(int) | World | |
| incrementTicksBacklog(long long unsigned int) | World | |
| isGenerated(unsigned long int _absoluteX, unsigned long int _absoluteY) | World | |
| isLand(int _x, int _y) | World | |
| isLand(HasXY *) | World | inline |
| isRaining | World | |
| isSafe(int _x, int _y) | World | |
| isSafe(unsigned long int _x, unsigned long int _y) | World | |
| landmassSeed | World | |
| lastDate | World | |
| loadWorld(std::string) | World | |
| logicTick() | World | |
| maximumX | World | |
| maximumY | World | |
| monthlyCounter | World | |
| mountainLevel | World | |
| mythologyManager | World | |
| name | World | |
| nameRegions() | World | |
| nFreeTerritory(int landmassID) | World | |
| nX | World | |
| nY | World | |
| operator()(const int _x, const int _y) | World | inline |
| operator()(unsigned long int _x, unsigned long int _y, const bool subterranean=false) | World | inline |
| operator()(HasXY2< unsigned long int > *, const bool subterranean=false) | World | inline |
| prepareAdventureMode(Character *) | World | |
| putObject(WorldObjectGlobal *_object, int x=-1, int y=-1) | World | |
| queryTile(int hoveredXTile, int hoveredYTile) | World | |
| queryTileLocal(int hoveredXTile, int hoveredYTile) | World | |
| queryWorldX | World | |
| queryWorldXLocal | World | |
| queryWorldY | World | |
| queryWorldYLocal | World | |
| rayTrace(unsigned long int _x1, unsigned long int _y1, unsigned long int _x2, unsigned long int _y2, Vector< HasXY2< unsigned long int > *> *vVisibleTiles, bool subterranean=false) | World | |
| rayTraceLOS(unsigned long int _x, unsigned long int _y, const int RANGE, const bool, const bool subterranean=false) | World | |
| relinquishTimer | World | |
| removeObject(WorldObjectGlobal *_object) | World | |
| save() | World | virtual |
| seaLevel | World | |
| simX | World | |
| simY | World | |
| startSimulation() | World | |
| strSavePath | World | |
| ticksBacklog | World | |
| unloadLocal(const int, const int) | World | |
| updateMaps() | World | |
| vAllTiles | World | |
| vAllTiles2 | World | |
| vBiome | World | |
| vCiv | World | |
| vLandmass | World | |
| vTribe | World | |
| vWorldLocal | World | |
| vWorldObjectGlobal | World | |
| World() | World | |
| worldFilePath | World | |
| ~World() | World | |