WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
World Member List

This is the complete list of members for World, including all inherited members.

aBiomeIDWorld
absoluteToRelative(const unsigned long int _absoluteX, const unsigned long int _absoluteY, int *_globalX, int *_globalY, int *_localX, int *_localY)World
activeWorld
addInfluence(Tribe *tribe, int amount)World
addRace(int, std::string)World
aGoodEvilWorld
aRiverIDWorld
astronomyWorld
aTopoMapWorld
aWorldObjectWorld
aWorldTileWorld
buildArrays(WorldGenerator2 &wg)World
buildMinimap()World
calendarWorld
combatCheck(Tribe *)World
controlCharacter(Character *)World
dailyCounterWorld
degradeInfluence(int amount=1)World
destroyInfluence(Tribe *tribe)World
evolveToCiv(Tribe *)World
generatedWorld
generateLocal(const int, const int)World
generateLocal(HasXY *)World
generateTribes(int, int, int)World
generateWorld(const std::string, const int, const int, int, int, const bool, const bool, const bool, const double)World
getBiome(const int id)World
getBiomeName(const int, const int)World
getDominantInfluence(const int, const int)World
getDominantInfluence(HasXY *)World
getHighestInfluence(const int, const int)World
getHighestInfluence(HasXY *)World
getHuntingYield(const int _x, const int _y)World
getLandmassName(const int, const int)World
getLandmassName(HasXY *)World
getNearestConnectedTribe(Tribe *, bool sameRace=true)World
getNeighboringObjects(WorldObjectGlobal *)World
getPopulation()World
getRandomCharacter()World
getRandomLandTile(int *x, int *y)World
getRandomLandTile()World
getRandomTile(int *x, int *y)World
getRandomTileOfType(enumBiome _type)World
getSurroundingFertility(const int _x, const int _y)World
getTile(const int, const int)World
getTileFertility(const int, const int)World
getTileFertility(const HasXY *)Worldinline
getTileType(const int _x, const int _y)World
getTribesOn(const int, const int)World
handleTickBacklog()World
hasFreeTerritory(int landmassID)World
idleTick()World
incrementContinuousWorld
incrementTicks(int)World
incrementTicksBacklog(long long unsigned int)World
isGenerated(unsigned long int _absoluteX, unsigned long int _absoluteY)World
isLand(int _x, int _y)World
isLand(HasXY *)Worldinline
isRainingWorld
isSafe(int _x, int _y)World
isSafe(unsigned long int _x, unsigned long int _y)World
landmassSeedWorld
lastDateWorld
loadWorld(std::string)World
logicTick()World
maximumXWorld
maximumYWorld
monthlyCounterWorld
mountainLevelWorld
nameWorld
nameRegions()World
nFreeTerritory(int landmassID)World
nXWorld
nYWorld
operator()(const int _x, const int _y)Worldinline
operator()(unsigned long int _x, unsigned long int _y, const bool subterranean=false)Worldinline
operator()(HasXY2< unsigned long int > *, const bool subterranean=false)Worldinline
prepareAdventureMode(Character *)World
putObject(WorldObjectGlobal *_object, int x=-1, int y=-1)World
queryTile(int hoveredXTile, int hoveredYTile)World
queryTileLocal(int hoveredXTile, int hoveredYTile)World
queryWorldXWorld
queryWorldXLocalWorld
queryWorldYWorld
queryWorldYLocalWorld
rayTrace(unsigned long int _x1, unsigned long int _y1, unsigned long int _x2, unsigned long int _y2, Vector< HasXY2< unsigned long int > *> *vVisibleTiles, bool subterranean=false)World
rayTraceLOS(unsigned long int _x, unsigned long int _y, const int RANGE, const bool, const bool subterranean=false)World
relinquishTimerWorld
removeObject(WorldObjectGlobal *_object)World
save()Worldvirtual
seaLevelWorld
simXWorld
simYWorld
startSimulation()World
strSavePathWorld
ticksBacklogWorld
unloadLocal(const int, const int)World
updateMaps()World
vAllTilesWorld
vAllTiles2World
vBiomeWorld
vCivWorld
vLandmassWorld
vTribeWorld
vWorldLocalWorld
vWorldObjectGlobalWorld
World()World
worldFilePathWorld
~World()World