| abstractData | World_Local | |
| accessNumber | World_Local | |
| active | World_Local | |
| addInfluence(Tribe *tribe, int amount) | World_Local | |
| aFullHeight | World_Local | |
| aHeightDiff | World_Local | |
| baseBiome | World_Local | |
| baseFertility | World_Local | |
| baseMetal | World_Local | |
| biome | World_Local | |
| biomeID | World_Local | |
| canMove | World_Local | |
| centerHeight | World_Local | |
| contains(WorldObject *) | World_Local | |
| contains(Character *) | World_Local | |
| currentTexture() | World_Local | virtual |
| data | World_Local | |
| dataSubterranean | World_Local | |
| degradeInfluence(int amount) | World_Local | |
| destroyInfluence(Tribe *tribe) | World_Local | |
| erase(WorldObject *) | World_Local | |
| erase(Item *) | World_Local | |
| erase(Character *) | World_Local | |
| erase(Creature *) | World_Local | |
| generate(bool cache=true, World_Local *c0=0, World_Local *c1=0, World_Local *c2=0, World_Local *c3=0, World_Local *c4=0, World_Local *c5=0, World_Local *c6=0, World_Local *c7=0) | World_Local | |
| generateHeightMap(const short int c0=0, const short int c1=0, const short int c2=0, const short int c3=0, const short int c4=0, const short int c5=0, const short int c6=0, const short int c7=0, const unsigned int _seed=0) | World_Local | |
| generateSubterranean() | World_Local | |
| getAdjacentCharacters(int, int) | World_Local | |
| getDominantInfluence() | World_Local | |
| getDominantInfluenceValue() | World_Local | |
| getRandomNeighbor(HasXY *) | World_Local | |
| getRandomTile() | World_Local | |
| getRandomWalk(int) | World_Local | |
| getSaveData() | World_Local | |
| getTerrainName() | World_Local | |
| globalX | World_Local | |
| globalX_TS | World_Local | |
| globalY | World_Local | |
| globalY_TS | World_Local | |
| hasCave | World_Local | |
| hasRiver | World_Local | |
| hasRuin | World_Local | |
| incrementTicks(int nTicks) | World_Local | |
| init(const int _globalX, const int _globalY, const enumBiome _biomeID, const int _seed, const int _hasRiver) | World_Local | |
| initialized | World_Local | |
| isBlockingView(int, int) | World_Local | |
| isLand() | World_Local | |
| isSafe(int, int) | World_Local | |
| isSafe(HasXY *) | World_Local | |
| isSafe(WorldObject *) | World_Local | |
| landID | World_Local | |
| load() | World_Local | |
| localDate | World_Local | |
| moveDown(WorldObject *) | World_Local | |
| moveDown(Character *) | World_Local | |
| moveObject(WorldObject *, int, int) | World_Local | |
| moveObject(Character *, int, int) | World_Local | |
| moveObject(WorldObject *, const enumDirection) | World_Local | |
| moveUp(WorldObject *) | World_Local | |
| moveUp(Character *) | World_Local | |
| nFloraDifficult | World_Local | |
| nFloraGood | World_Local | |
| nFloraGrass | World_Local | |
| nX | World_Local | |
| nY | World_Local | |
| operator()(int _x, int _y) | World_Local | inline |
| put(WorldObject *, int, int, bool subterranean=false) | World_Local | |
| put(Item *, int, int, bool subterranean=false) | World_Local | |
| put(Character *, int, int, bool subterranean=false) | World_Local | |
| put(Creature *, int, int, bool subterranean=false) | World_Local | |
| put(WorldObject *_object, HasXY *_xy, bool subterranean=false) | World_Local | |
| put(Item *_object, HasXY *_xy, bool subterranean=false) | World_Local | |
| put(Character *_object, HasXY *_xy, bool subterranean=false) | World_Local | |
| put(Creature *_object, HasXY *_xy, bool subterranean=false) | World_Local | |
| put(WorldObject *_object, HasXY _xy, bool subterranean=false) | World_Local | |
| put(Item *_object, HasXY _xy, bool subterranean=false) | World_Local | |
| put(Character *_object, HasXY _xy, bool subterranean=false) | World_Local | |
| put(Creature *_object, HasXY _xy, bool subterranean=false) | World_Local | |
| put(Static *_static, int, int, bool subterranean=false) | World_Local | |
| put(Static *_static, HasXY _xy, bool subterranean=false) | World_Local | |
| put(Static *_static, HasXY *_xy, bool subterranean=false) | World_Local | |
| rayTrace(int, int, int, int, Vector< HasXY *> *, const bool subterranean=false) | World_Local | |
| rayTraceLOS(int, int, const int, const bool subterranean=false) | World_Local | |
| rayTraceLOS(long unsigned int, long unsigned int, const int) | World_Local | |
| remove(WorldObject *) | World_Local | |
| remove(Item *) | World_Local | |
| remove(Character *) | World_Local | |
| remove(Creature *) | World_Local | |
| removeInfluence(Tribe *tribe, int amount) | World_Local | |
| riverConnections | World_Local | |
| save() | World_Local | |
| spawnCreature() | World_Local | |
| testValue | World_Local | |
| texFar | World_Local | |
| threadAccess | World_Local | |
| ticksBacklog | World_Local | |
| unload() | World_Local | |
| updateTickBacklog(Calendar) | World_Local | |
| vCharacter | World_Local | |
| vCreature | World_Local | |
| vItem | World_Local | |
| vObjectGeneric | World_Local | |
| wander(WorldObject *) | World_Local | |
| wander(Character *) | World_Local | |
| wander(Creature *) | World_Local | |
| World_Local() | World_Local | |
| ~World_Local() | World_Local | virtual |