WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
World_Local Member List

This is the complete list of members for World_Local, including all inherited members.

abstractDataWorld_Local
accessNumberWorld_Local
activeWorld_Local
addInfluence(Tribe *tribe, int amount)World_Local
aFullHeightWorld_Local
aHeightDiffWorld_Local
baseBiomeWorld_Local
baseFertilityWorld_Local
baseMetalWorld_Local
biomeWorld_Local
biomeIDWorld_Local
canMoveWorld_Local
centerHeightWorld_Local
contains(WorldObject *)World_Local
contains(Character *)World_Local
currentTexture()World_Localvirtual
dataWorld_Local
dataSubterraneanWorld_Local
degradeInfluence(int amount)World_Local
destroyInfluence(Tribe *tribe)World_Local
erase(WorldObject *)World_Local
erase(Item *)World_Local
erase(Character *)World_Local
erase(Creature *)World_Local
generate(bool cache=true, World_Local *c0=0, World_Local *c1=0, World_Local *c2=0, World_Local *c3=0, World_Local *c4=0, World_Local *c5=0, World_Local *c6=0, World_Local *c7=0)World_Local
generateHeightMap(const short int c0=0, const short int c1=0, const short int c2=0, const short int c3=0, const short int c4=0, const short int c5=0, const short int c6=0, const short int c7=0, const unsigned int _seed=0)World_Local
generateSubterranean()World_Local
getAdjacentCharacters(int, int)World_Local
getDominantInfluence()World_Local
getDominantInfluenceValue()World_Local
getRandomNeighbor(HasXY *)World_Local
getRandomTile()World_Local
getRandomWalk(int)World_Local
getSaveData()World_Local
getTerrainName()World_Local
globalXWorld_Local
globalX_TSWorld_Local
globalYWorld_Local
globalY_TSWorld_Local
hasCaveWorld_Local
hasRiverWorld_Local
hasRuinWorld_Local
incrementTicks(int nTicks)World_Local
init(const int _globalX, const int _globalY, const enumBiome _biomeID, const int _seed, const int _hasRiver)World_Local
initializedWorld_Local
isBlockingView(int, int)World_Local
isLand()World_Local
isSafe(int, int)World_Local
isSafe(HasXY *)World_Local
isSafe(WorldObject *)World_Local
landIDWorld_Local
load()World_Local
localDateWorld_Local
moveDown(WorldObject *)World_Local
moveDown(Character *)World_Local
moveObject(WorldObject *, int, int)World_Local
moveObject(Character *, int, int)World_Local
moveObject(WorldObject *, const enumDirection)World_Local
moveUp(WorldObject *)World_Local
moveUp(Character *)World_Local
nFloraDifficultWorld_Local
nFloraGoodWorld_Local
nFloraGrassWorld_Local
nXWorld_Local
nYWorld_Local
operator()(int _x, int _y)World_Localinline
put(WorldObject *, int, int, bool subterranean=false)World_Local
put(Item *, int, int, bool subterranean=false)World_Local
put(Character *, int, int, bool subterranean=false)World_Local
put(Creature *, int, int, bool subterranean=false)World_Local
put(WorldObject *_object, HasXY *_xy, bool subterranean=false)World_Local
put(Item *_object, HasXY *_xy, bool subterranean=false)World_Local
put(Character *_object, HasXY *_xy, bool subterranean=false)World_Local
put(Creature *_object, HasXY *_xy, bool subterranean=false)World_Local
put(WorldObject *_object, HasXY _xy, bool subterranean=false)World_Local
put(Item *_object, HasXY _xy, bool subterranean=false)World_Local
put(Character *_object, HasXY _xy, bool subterranean=false)World_Local
put(Creature *_object, HasXY _xy, bool subterranean=false)World_Local
put(Static *_static, int, int, bool subterranean=false)World_Local
put(Static *_static, HasXY _xy, bool subterranean=false)World_Local
put(Static *_static, HasXY *_xy, bool subterranean=false)World_Local
rayTrace(int, int, int, int, Vector< HasXY *> *, const bool subterranean=false)World_Local
rayTraceLOS(int, int, const int, const bool subterranean=false)World_Local
rayTraceLOS(long unsigned int, long unsigned int, const int)World_Local
remove(WorldObject *)World_Local
remove(Item *)World_Local
remove(Character *)World_Local
remove(Creature *)World_Local
removeInfluence(Tribe *tribe, int amount)World_Local
riverConnectionsWorld_Local
save()World_Local
spawnCreature()World_Local
testValueWorld_Local
texFarWorld_Local
threadAccessWorld_Local
ticksBacklogWorld_Local
unload()World_Local
updateTickBacklog(Calendar)World_Local
vCharacterWorld_Local
vCreatureWorld_Local
vItemWorld_Local
vObjectGenericWorld_Local
wander(WorldObject *)World_Local
wander(Character *)World_Local
wander(Creature *)World_Local
World_Local()World_Local
~World_Local()World_Localvirtual