WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
|
This is the complete list of members for WorldObject, including all inherited members.
blocksMovement | WorldObject | |
blocksView | WorldObject | |
bulk | WorldObject | |
canCook | WorldObject | |
canHarvest | WorldObject | |
chopAmount | WorldObject | |
currentTexture() | WorldObject | virtual |
distanceFrom(WorldObject *) | WorldObject | |
distanceTo(WorldObject *) | WorldObject | |
distanceTo(int, int) | WorldObject | |
fullX | WorldObject | |
fullY | WorldObject | |
getBaseData() | WorldObject | |
getExtendedInfo() | WorldObject | inlinevirtual |
getName() | WorldObject | virtual |
getSaveData() | WorldObject | |
isUnderground | WorldObject | |
loadData(std::string) | WorldObject | |
stackable | WorldObject | |
wander() | WorldObject | virtual |
weight | WorldObject | |
WorldObject() | WorldObject | |
worldX | WorldObject | |
worldY | WorldObject | |
x | WorldObject | |
y | WorldObject | |
~WorldObject() | WorldObject | inlinevirtual |