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supertux
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This is the complete list of members for Camera, including all inherited members.
| add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| after_editor_set() override (defined in Camera) | Camera | virtual |
| Camera(const std::string &name) (defined in Camera) | Camera | |
| Camera(const ReaderMapping &reader) (defined in Camera) | Camera | |
| check_state() override (defined in Camera) | Camera | virtual |
| check_state() const (defined in PathObject) | PathObject | protected |
| class_name() (defined in Camera) | Camera | inlinestatic |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| display_name() (defined in Camera) | Camera | inlinestatic |
| draw(DrawingContext &) override | Camera | virtual |
| ease_scale(float scale, float time, easing ease, AnchorPoint anchor=AnchorPoint::ANCHOR_MIDDLE) | Camera | |
| ease_scale(float scale, float time, const std::string &ease) | Camera | |
| ease_scale_anchor(float scale, float time, int anchor, const std::string &ease) | Camera | |
| editor_clone_path(PathGameObject *path_object) (defined in PathObject) | PathObject | |
| editor_delete() | GameObject | inlinevirtual |
| editor_deselect() | GameObject | inlinevirtual |
| editor_select() | GameObject | inlinevirtual |
| editor_set_path_by_ref(const std::string &new_ref) (defined in PathObject) | PathObject | |
| editor_update() | GameObject | inlinevirtual |
| ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
| finish_construction() | GameObject | inlinevirtual |
| GameObject() (defined in GameObject) | GameObject | |
| GameObject(const std::string &name) (defined in GameObject) | GameObject | |
| GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
| get_center() const | Camera | |
| get_class_name() const override (defined in Camera) | Camera | inlinevirtual |
| get_class_types() const override | Camera | inlinevirtual |
| get_component() (defined in GameObject) | GameObject | inline |
| get_current_scale() const | Camera | inline |
| get_display_name() const override | Camera | inlinevirtual |
| get_exposed_class_name() const override (defined in Camera) | Camera | inlinevirtual |
| get_icon_path() const override (defined in Camera) | Camera | inlinevirtual |
| get_latest_version() const | GameObject | |
| get_mode() const (defined in Camera) | Camera | inline |
| get_name() const | GameObject | |
| get_parent() const (defined in GameObject) | GameObject | inline |
| get_patches() const | GameObject | virtual |
| get_path() const (defined in PathObject) | PathObject | |
| get_path_gameobject() const (defined in PathObject) | PathObject | |
| get_path_ref() const (defined in PathObject) | PathObject | |
| get_position() const | Camera | |
| get_rect() const (defined in Camera) | Camera | |
| get_screen_height() const | Camera | |
| get_screen_size() const | Camera | |
| get_screen_width() const | Camera | |
| get_settings() override (defined in Camera) | Camera | virtual |
| get_target_scale() const | Camera | inline |
| get_translation() const | Camera | |
| get_type() const | GameObject | |
| get_types() const | GameObject | virtual |
| get_uid() const (defined in GameObject) | GameObject | inline |
| get_version() const | GameObject | |
| get_walker() const (defined in PathObject) | PathObject | inline |
| get_x() const | Camera | |
| get_y() const | Camera | |
| goto_node(int node_idx) | PathObject | |
| has_object_manager_priority() const | GameObject | inlinevirtual |
| has_settings() const | GameObject | inlinevirtual |
| has_variable_size() const | GameObject | inlinevirtual |
| init_path(const ReaderMapping &mapping, bool running_default) | PathObject | |
| init_path_pos(const Vector &pos, bool running=false) (defined in PathObject) | PathObject | |
| INITIAL enum value (defined in GameObject) | GameObject | protected |
| is_saveable() const override | Camera | virtual |
| is_singleton() const override | Camera | inlinevirtual |
| is_up_to_date() const | GameObject | |
| is_valid() const | GameObject | inline |
| keep_in_bounds(const Rectf &bounds) (defined in Camera) | Camera | |
| m_fade_helpers | GameObject | protected |
| m_name | GameObject | protected |
| m_path_handle (defined in PathObject) | PathObject | protected |
| m_track_undo | GameObject | protected |
| m_type | GameObject | protected |
| Mode enum name (defined in Camera) | Camera | |
| move(const Vector &offset) (defined in Camera) | Camera | |
| move(float x, float y) | Camera | |
| GameObject::on_flip(float height) | GameObject | inlinevirtual |
| on_flip() (defined in PathObject) | PathObject | protected |
| on_type_change(int old_type) (defined in GameObject) | GameObject | inlineprotectedvirtual |
| parse_type(const ReaderMapping &reader) | GameObject | protected |
| PathObject() (defined in PathObject) | PathObject | |
| play_looping_sounds() | GameObject | inlinevirtual |
| register_class(ssq::VM &vm) (defined in Camera) | Camera | static |
| register_members(ssq::Class &cls) (defined in PathObject) | PathObject | protectedstatic |
| remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
| remove_me() | GameObject | inlinevirtual |
| reset(const Vector &tuxpos) | Camera | |
| save(Writer &writer) | GameObject | virtual |
| save() (defined in GameObject) | GameObject | |
| save_state() override | Camera | virtual |
| save_state() const (defined in PathObject) | PathObject | protected |
| scale(float scale, float time) | Camera | |
| scale_anchor(float scale, float time, int anchor) | Camera | |
| scroll_to(const Vector &goal, float scrolltime) | Camera | |
| scroll_to(float x, float y, float scrolltime) | Camera | |
| set_mode(Mode mode_) (defined in Camera) | Camera | inline |
| set_mode(const std::string &mode) | Camera | |
| set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
| set_node(int node_idx) | PathObject | |
| set_pos(float x, float y) | Camera | |
| set_scale(float scale) | Camera | |
| set_scale_anchor(float scale, int anchor) | Camera | |
| set_translation(const Vector &translation) (defined in Camera) | Camera | inline |
| set_translation_centered(const Vector &translation) (defined in Camera) | Camera | |
| shake(float duration, float x, float y) | Camera | |
| start_earthquake(float strength, float delay) | Camera | |
| start_moving() | PathObject | |
| stop_earthquake() (defined in Camera) | Camera | |
| stop_looping_sounds() | GameObject | inlinevirtual |
| stop_moving() | PathObject | |
| track_state() const | GameObject | inlinevirtual |
| type_id_to_value(const std::string &id) const | GameObject | protected |
| type_value_to_id(int value) const (defined in GameObject) | GameObject | protected |
| TypeChange enum name | GameObject | protected |
| update(float dt_sec) override | Camera | virtual |
| update_version() (defined in GameObject) | GameObject | virtual |
| ~Camera() override (defined in Camera) | Camera | |
| ~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
| ~GameObject() override (defined in GameObject) | GameObject | virtual |
| ~PathObject() (defined in PathObject) | PathObject | virtual |
1.8.13