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supertux
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This is the complete list of members for Coin, including all inherited members.
| add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| after_editor_set() override (defined in Coin) | Coin | virtual |
| change_sprite(const std::string &new_sprite_name) (defined in MovingSprite) | MovingSprite | |
| check_state() override (defined in Coin) | Coin | virtual |
| check_state() const (defined in PathObject) | PathObject | protected |
| class_name() (defined in Coin) | Coin | inlinestatic |
| Coin(const Vector &pos, bool count_stats=true, const std::string &sprite_path="images/objects/coin/coin.sprite") (defined in Coin) | Coin | |
| Coin(const ReaderMapping &reader, bool count_stats=true) (defined in Coin) | Coin | |
| collect() (defined in Coin) | Coin | |
| collides(GameObject &, const CollisionHit &) const override | MovingObject | inlinevirtual |
| collision(GameObject &other, const CollisionHit &hit) override | Coin | virtual |
| collision_solid(const CollisionHit &) override | MovingObject | inlinevirtual |
| collision_tile(uint32_t) override | MovingObject | inlinevirtual |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| display_name() (defined in Coin) | Coin | inlinestatic |
| draw(DrawingContext &context) override | MovingSprite | virtual |
| editor_clone_path(PathGameObject *path_object) (defined in PathObject) | PathObject | |
| editor_delete() | GameObject | inlinevirtual |
| editor_deselect() | GameObject | inlinevirtual |
| editor_select() override | MovingObject | virtual |
| editor_set_path_by_ref(const std::string &new_ref) (defined in PathObject) | PathObject | |
| editor_update() override | Coin | virtual |
| ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
| finish_construction() override | Coin | virtual |
| GameObject() (defined in GameObject) | GameObject | |
| GameObject(const std::string &name) (defined in GameObject) | GameObject | |
| GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
| get_action() const | MovingSprite | |
| get_bbox() const (defined in MovingObject) | MovingObject | inline |
| get_class_name() const override (defined in Coin) | Coin | inlinevirtual |
| get_class_types() const override | Coin | inlinevirtual |
| get_collision_object() (defined in MovingObject) | MovingObject | inline |
| get_collision_object() const (defined in MovingObject) | MovingObject | inline |
| get_component() (defined in GameObject) | GameObject | inline |
| get_default_sprite_name() const override (defined in Coin) | Coin | virtual |
| get_display_name() const override | Coin | inlinevirtual |
| get_exposed_class_name() const override (defined in MovingSprite) | MovingSprite | inlinevirtual |
| get_group() const (defined in MovingObject) | MovingObject | inline |
| get_height() const | MovingObject | |
| get_icon_path() const (defined in GameObject) | GameObject | inlinevirtual |
| get_latest_version() const | GameObject | |
| get_layer() const override (defined in MovingSprite) | MovingSprite | inlinevirtual |
| get_movement() const (defined in MovingObject) | MovingObject | inline |
| get_name() const | GameObject | |
| get_parent() const (defined in GameObject) | GameObject | inline |
| get_parent_dispenser() const (defined in MovingObject) | MovingObject | inline |
| get_patches() const | GameObject | virtual |
| get_path() const (defined in PathObject) | PathObject | |
| get_path_gameobject() const (defined in PathObject) | PathObject | |
| get_path_ref() const (defined in PathObject) | PathObject | |
| get_pos() const (defined in MovingObject) | MovingObject | inline |
| get_settings() override (defined in Coin) | Coin | virtual |
| get_sprite() const | MovingSprite | inline |
| get_sprite_name() const (defined in MovingSprite) | MovingSprite | inline |
| get_type() const | GameObject | |
| get_types() const override | Coin | virtual |
| get_uid() const (defined in GameObject) | GameObject | inline |
| get_version() const | GameObject | |
| get_walker() const (defined in PathObject) | PathObject | inline |
| get_width() const | MovingObject | |
| get_x() const | MovingObject | |
| get_y() const | MovingObject | |
| goto_node(int node_idx) | PathObject | |
| has_found_sprite() const (defined in MovingSprite) | MovingSprite | inline |
| has_object_manager_priority() const | GameObject | inlinevirtual |
| has_settings() const | GameObject | inlinevirtual |
| has_variable_size() const | GameObject | inlinevirtual |
| HeavyCoin (defined in Coin) | Coin | friend |
| init_path(const ReaderMapping &mapping, bool running_default) | PathObject | |
| init_path_pos(const Vector &pos, bool running=false) (defined in PathObject) | PathObject | |
| INITIAL enum value (defined in GameObject) | GameObject | protected |
| is_saveable() const | GameObject | inlinevirtual |
| is_singleton() const | GameObject | inlinevirtual |
| is_up_to_date() const | GameObject | |
| is_valid() const | GameObject | inline |
| listener_is_valid() const override (defined in MovingObject) | MovingObject | inlinevirtual |
| m_col (defined in MovingObject) | MovingObject | protected |
| m_default_sprite_name | MovingSprite | protected |
| m_fade_helpers | GameObject | protected |
| m_flip (defined in MovingSprite) | MovingSprite | protected |
| m_layer | MovingSprite | protected |
| m_name | GameObject | protected |
| m_parent_dispenser (defined in MovingObject) | MovingObject | protected |
| m_path_handle (defined in PathObject) | PathObject | protected |
| m_sprite (defined in MovingSprite) | MovingSprite | protected |
| m_sprite_name (defined in MovingSprite) | MovingSprite | protected |
| m_track_undo | GameObject | protected |
| m_type | GameObject | protected |
| matches_sprite(const std::string &sprite_file) const (defined in MovingSprite) | MovingSprite | |
| move(const Vector &dist) (defined in MovingObject) | MovingObject | inlinevirtual |
| move(float x, float y) | MovingObject | |
| move_to(const Vector &pos) override (defined in Coin) | Coin | virtual |
| MovingObject() (defined in MovingObject) | MovingObject | |
| MovingObject(const ReaderMapping &reader) (defined in MovingObject) | MovingObject | |
| MovingSprite(const Vector &pos, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
| MovingSprite(const ReaderMapping &reader, const Vector &pos, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
| MovingSprite(const ReaderMapping &reader, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
| MovingSprite(const ReaderMapping &reader, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
| on_flip(float height) override | Coin | virtual |
| on_flip() (defined in PathObject) | PathObject | protected |
| on_type_change(int old_type) override | MovingSprite | virtual |
| parse_type(const ReaderMapping &reader) | GameObject | protected |
| PathObject() (defined in PathObject) | PathObject | |
| play_looping_sounds() | GameObject | inlinevirtual |
| register_class(ssq::VM &vm) (defined in MovingSprite) | MovingSprite | static |
| register_members(ssq::Class &cls) (defined in PathObject) | PathObject | protectedstatic |
| remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
| remove_me() | GameObject | inlinevirtual |
| save(Writer &writer) | GameObject | virtual |
| save() (defined in GameObject) | GameObject | |
| save_state() override | Coin | virtual |
| save_state() const (defined in PathObject) | PathObject | protected |
| set_action(const std::string &name) | MovingSprite | |
| set_action(const std::string &name, int loops) | MovingSprite | |
| set_action(const std::string &name, const Direction &dir, int loops=-1) | MovingSprite | |
| set_action(const Direction &dir, const std::string &name, int loops=-1) | MovingSprite | |
| set_action(const Direction &dir, int loops=-1) | MovingSprite | |
| set_action(const std::string &action, int loops, AnchorPoint anchorPoint) | MovingSprite | |
| set_action_centered(const std::string &action, int loops=-1) | MovingSprite | |
| set_action_loops(const std::string &name, int loops) | MovingSprite | |
| set_group(CollisionGroup group) (defined in MovingObject) | MovingObject | inlineprotected |
| set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
| set_node(int node_idx) | PathObject | |
| set_parent_dispenser(Dispenser *dispenser) (defined in MovingObject) | MovingObject | |
| set_pos(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
| set_pos(float x, float y) | MovingObject | |
| spawn_explosion_sprites(int count, const std::string &sprite_path) (defined in MovingSprite) | MovingSprite | |
| start_moving() | PathObject | |
| stop_looping_sounds() | GameObject | inlinevirtual |
| stop_moving() | PathObject | |
| track_state() const | GameObject | inlinevirtual |
| type_id_to_value(const std::string &id) const | GameObject | protected |
| type_value_to_id(int value) const (defined in GameObject) | GameObject | protected |
| TypeChange enum name | GameObject | protected |
| update(float dt_sec) override | Coin | virtual |
| update_hitbox() | MovingSprite | protectedvirtual |
| update_version() (defined in GameObject) | GameObject | virtual |
| ~CollisionListener() (defined in CollisionListener) | CollisionListener | inlinevirtual |
| ~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
| ~GameObject() override (defined in GameObject) | GameObject | virtual |
| ~MovingObject() override (defined in MovingObject) | MovingObject | |
| ~PathObject() (defined in PathObject) | PathObject | virtual |
1.8.13