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This is the complete list of members for GameSession, including all inherited members.
| abort_level() (defined in GameSession) | GameSession | |
| clear_respawn_points() (defined in GameSession) | GameSession | |
| current() (defined in Currenton< GameSession >) | Currenton< GameSession > | inlinestatic |
| Currenton() (defined in Currenton< GameSession >) | Currenton< GameSession > | inlineprotected |
| draw(Compositor &compositor) override | GameSession | virtual |
| finish(bool win=true) | GameSession | |
| GameSession(const std::string &levelfile, Savegame &savegame, Statistics *statistics=nullptr, bool preserve_music=false) (defined in GameSession) | GameSession | |
| get_active_checkpoint_spawnpoint() const (defined in GameSession) | GameSession | |
| get_current_level() const (defined in GameSession) | GameSession | inline |
| get_current_sector() const (defined in GameSession) | GameSession | inline |
| get_last_spawnpoint() const (defined in GameSession) | GameSession | |
| get_level_file() const (defined in GameSession) | GameSession | inline |
| get_savegame() const (defined in GameSession) | GameSession | inline |
| get_status() const override | GameSession | virtual |
| get_working_directory() const | GameSession | |
| has_active_sequence() const (defined in GameSession) | GameSession | |
| is_active() const (defined in GameSession) | GameSession | |
| leave() override | GameSession | virtual |
| m_prevent_death | GameSession | |
| reset_button (defined in GameSession) | GameSession | |
| reset_checkpoint_button (defined in GameSession) | GameSession | |
| reset_level() (defined in GameSession) | GameSession | |
| respawn(const std::string §orname, const std::string &spawnpointname) (defined in GameSession) | GameSession | |
| respawn_with_fade(const std::string §orname, const std::string &spawnpointname, const ScreenFade::FadeType fade_type, const Vector &fade_point, const bool make_invincible=false) (defined in GameSession) | GameSession | |
| restart_level(bool after_death=false, bool preserve_music=false) (defined in GameSession) | GameSession | |
| set_checkpoint_pos(const std::string §orname, const Vector &pos) (defined in GameSession) | GameSession | |
| set_respawn_point(const std::string §orname, const std::string &spawnpointname) (defined in GameSession) | GameSession | |
| set_respawn_pos(const std::string §orname, const Vector &pos) (defined in GameSession) | GameSession | |
| set_scheduler(SquirrelScheduler &new_scheduler) (defined in GameSession) | GameSession | |
| set_start_point(const std::string §orname, const std::string &spawnpointname) (defined in GameSession) | GameSession | |
| set_start_pos(const std::string §orname, const Vector &pos) (defined in GameSession) | GameSession | |
| set_target_timer_paused(bool paused) (defined in GameSession) | GameSession | |
| setup() override | GameSession | virtual |
| start_sequence(Player *caller, Sequence seq, const SequenceData *data=nullptr) (defined in GameSession) | GameSession | |
| toggle_pause() (defined in GameSession) | GameSession | |
| update(float dt_sec, const Controller &controller) override | GameSession | virtual |
| ~Currenton() (defined in Currenton< GameSession >) | Currenton< GameSession > | inlineprotectedvirtual |
| ~Screen() (defined in Screen) | Screen | inlinevirtual |
1.8.13