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supertux
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This is the complete list of members for GoldBomb, including all inherited members.
| activate() | BadGuy | protectedvirtual |
| active_update(float dt_sec) override | GoldBomb | virtual |
| active_update(float dt_sec, float target_velocity, float modifier=1.f) (defined in WalkingBadguy) | WalkingBadguy | |
| add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| add_velocity(const Vector &velocity) | WalkingBadguy | |
| add_wind_velocity(const Vector &velocity, const Vector &end_speed) | BadGuy | virtual |
| after_editor_set() override (defined in BadGuy) | BadGuy | virtual |
| always_active() const (defined in BadGuy) | BadGuy | inlinevirtual |
| BadGuy(const Vector &pos, const std::string &sprite_name, int layer=LAYER_OBJECTS, const std::string &light_sprite_name="images/objects/lightmap_light/lightmap_light-medium.sprite", const std::string &ice_sprite_name="images/creatures/overlays/iceoverlay/iceoverlay.sprite") (defined in BadGuy) | BadGuy | |
| BadGuy(const Vector &pos, Direction direction, const std::string &sprite_name, int layer=LAYER_OBJECTS, const std::string &light_sprite_name="images/objects/lightmap_light/lightmap_light-medium.sprite", const std::string &ice_sprite_name="images/creatures/overlays/iceoverlay/iceoverlay.sprite") (defined in BadGuy) | BadGuy | |
| BadGuy(const ReaderMapping &reader, const std::string &sprite_name, int layer=LAYER_OBJECTS, const std::string &light_sprite_name="images/objects/lightmap_light/lightmap_light-medium.sprite", const std::string &ice_sprite_name="images/creatures/overlays/iceoverlay/iceoverlay.sprite") (defined in BadGuy) | BadGuy | |
| BadGuy(const ReaderMapping &reader, const std::string &sprite_name, Direction default_direction, int layer=LAYER_OBJECTS, const std::string &light_sprite_name="images/objects/lightmap_light/lightmap_light-medium.sprite", const std::string &ice_sprite_name="images/creatures/overlays/iceoverlay/iceoverlay.sprite") (defined in BadGuy) | BadGuy | |
| can_be_affected_by_wind() const | BadGuy | virtual |
| can_break() const | BadGuy | inlinevirtual |
| change_sprite(const std::string &new_sprite_name) (defined in MovingSprite) | MovingSprite | |
| check_state() (defined in GameObject) | GameObject | virtual |
| check_state_timer() (defined in BadGuy) | BadGuy | inlineprotected |
| class_name() (defined in GoldBomb) | GoldBomb | inlinestatic |
| collides(GameObject &, const CollisionHit &) const override | MovingObject | inlinevirtual |
| collision(GameObject &object, const CollisionHit &hit) override | MrBomb | virtual |
| collision_badguy(BadGuy &badguy, const CollisionHit &hit) override | MrBomb | virtual |
| collision_bullet(Bullet &bullet, const CollisionHit &hit) | BadGuy | protectedvirtual |
| collision_player(Player &player, const CollisionHit &hit) override | MrBomb | virtual |
| collision_solid(const CollisionHit &hit) override | GoldBomb | virtual |
| collision_squished(GameObject &object) override | MrBomb | protectedvirtual |
| collision_tile(uint32_t tile_attributes) override | BadGuy | virtual |
| deactivate() | BadGuy | protectedvirtual |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| display_name() (defined in GoldBomb) | GoldBomb | inlinestatic |
| draw(DrawingContext &context) override | MrBomb | virtual |
| editor_delete() | GameObject | inlinevirtual |
| editor_deselect() | GameObject | inlinevirtual |
| editor_select() override | MovingObject | virtual |
| editor_update() | GameObject | inlinevirtual |
| explode() override (defined in GoldBomb) | GoldBomb | virtual |
| ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
| extinguish() | BadGuy | virtual |
| finish_construction() | GameObject | inlinevirtual |
| freeze() override | MrBomb | virtual |
| GameObject() (defined in GameObject) | GameObject | |
| GameObject(const std::string &name) (defined in GameObject) | GameObject | |
| GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
| GameObjectComponent() (defined in GameObjectComponent) | GameObjectComponent | inline |
| get_action() const | MovingSprite | |
| get_allowed_directions() const | BadGuy | protectedvirtual |
| get_bbox() const (defined in MovingObject) | MovingObject | inline |
| get_class_name() const override (defined in GoldBomb) | GoldBomb | inlinevirtual |
| get_class_types() const override | GoldBomb | inlinevirtual |
| get_collision_object() (defined in MovingObject) | MovingObject | inline |
| get_collision_object() const (defined in MovingObject) | MovingObject | inline |
| get_component() (defined in GameObject) | GameObject | inline |
| get_default_sprite_name() const (defined in MovingSprite) | MovingSprite | inlinevirtual |
| get_display_name() const override | GoldBomb | inlinevirtual |
| get_exposed_class_name() const override (defined in BadGuy) | BadGuy | inlinevirtual |
| get_floor_normal() const | BadGuy | protected |
| get_group() const (defined in MovingObject) | MovingObject | inline |
| get_height() const | MovingObject | |
| get_icon_path() const (defined in GameObject) | GameObject | inlinevirtual |
| get_latest_version() const | GameObject | |
| get_layer() const override (defined in MovingSprite) | MovingSprite | inlinevirtual |
| get_movement() const (defined in MovingObject) | MovingObject | inline |
| get_name() const | GameObject | |
| get_nearest_player() const | BadGuy | protected |
| get_overlay_size() const (defined in BadGuy) | BadGuy | inlinevirtual |
| get_owner() const (defined in Portable) | Portable | inlinevirtual |
| get_parent() const (defined in GameObject) | GameObject | inline |
| get_parent_dispenser() const (defined in MovingObject) | MovingObject | inline |
| get_patches() const | GameObject | virtual |
| get_physic() (defined in BadGuy) | BadGuy | inline |
| get_pos() const (defined in MovingObject) | MovingObject | inline |
| get_settings() override (defined in BadGuy) | BadGuy | virtual |
| get_sprite() const | MovingSprite | inline |
| get_sprite_name() const (defined in MovingSprite) | MovingSprite | inline |
| get_start_position() const (defined in BadGuy) | BadGuy | inline |
| get_state() const (defined in BadGuy) | BadGuy | inlineprotected |
| get_type() const | GameObject | |
| get_types() const | GameObject | virtual |
| get_uid() const (defined in GameObject) | GameObject | inline |
| get_velocity_x() const (defined in WalkingBadguy) | WalkingBadguy | inline |
| get_velocity_y() const (defined in WalkingBadguy) | WalkingBadguy | inline |
| get_version() const | GameObject | |
| get_walk_speed() const (defined in WalkingBadguy) | WalkingBadguy | inline |
| get_water_sprite() const | BadGuy | inlinevirtual |
| get_width() const | MovingObject | |
| get_x() const | MovingObject | |
| get_y() const | MovingObject | |
| GoldBomb(const ReaderMapping &reader) (defined in GoldBomb) | GoldBomb | |
| grab(MovingObject &object, const Vector &pos, Direction dir) override | MrBomb | virtual |
| has_found_sprite() const (defined in MovingSprite) | MovingSprite | inline |
| has_object_manager_priority() const | GameObject | inlinevirtual |
| has_settings() const | GameObject | inlinevirtual |
| has_variable_size() const | GameObject | inlinevirtual |
| ignite() override | MrBomb | virtual |
| inactive_update(float dt_sec) | BadGuy | protectedvirtual |
| INITIAL enum value (defined in GameObject) | GameObject | protected |
| initialize() override | WalkingBadguy | virtual |
| is_active() const (defined in WalkingBadguy) | WalkingBadguy | inline |
| is_flammable() const | BadGuy | virtual |
| is_freezable() const override (defined in MrBomb) | MrBomb | virtual |
| is_frozen() const (defined in BadGuy) | BadGuy | |
| is_grabbed() const (defined in Portable) | Portable | inlinevirtual |
| is_hampering() const | Portable | inlinevirtual |
| is_hurtable() const | BadGuy | inlinevirtual |
| is_ignited() const | BadGuy | |
| is_in_water() const (defined in BadGuy) | BadGuy | |
| is_offscreen() const | BadGuy | protected |
| is_portable() const override (defined in MrBomb) | MrBomb | virtual |
| is_saveable() const | GameObject | inlinevirtual |
| is_singleton() const | GameObject | inlinevirtual |
| is_snipable() const override | GoldBomb | inlinevirtual |
| is_ticking() const (defined in MrBomb) | MrBomb | inline |
| is_up_to_date() const | GameObject | |
| is_valid() const | GameObject | inline |
| kill_fall() override | MrBomb | virtual |
| kill_squished(GameObject &object) (defined in BadGuy) | BadGuy | protected |
| LedgeBehavior enum name | WalkingBadguy | |
| listener_is_valid() const override (defined in MovingObject) | MovingObject | inlinevirtual |
| m_col (defined in MovingObject) | MovingObject | protected |
| m_countMe | BadGuy | |
| m_dead_script | BadGuy | protected |
| m_default_sprite_name | MovingSprite | protected |
| m_dir | BadGuy | protected |
| m_exploding_sprite (defined in MrBomb) | MrBomb | protected |
| m_fade_helpers | GameObject | protected |
| m_flip (defined in MovingSprite) | MovingSprite | protected |
| m_freezesprite (defined in BadGuy) | BadGuy | protected |
| m_frozen (defined in BadGuy) | BadGuy | protected |
| m_glowing (defined in BadGuy) | BadGuy | protected |
| m_ignited | BadGuy | protected |
| m_in_water (defined in BadGuy) | BadGuy | protected |
| m_is_initialized | BadGuy | protected |
| m_layer | MovingSprite | protected |
| m_lightsprite (defined in BadGuy) | BadGuy | protected |
| m_melting_time (defined in BadGuy) | BadGuy | protected |
| m_name | GameObject | protected |
| m_owner (defined in Portable) | Portable | protected |
| m_parent_dispenser (defined in MovingObject) | MovingObject | protected |
| m_physic (defined in BadGuy) | BadGuy | protected |
| m_sprite (defined in MovingSprite) | MovingSprite | protected |
| m_sprite_name (defined in MovingSprite) | MovingSprite | protected |
| m_start_dir | BadGuy | protected |
| m_start_position (defined in BadGuy) | BadGuy | protected |
| m_state (defined in MrBomb) | MrBomb | protected |
| m_stay_on_platform_overridden (defined in WalkingBadguy) | WalkingBadguy | protected |
| m_ticking_sound (defined in MrBomb) | MrBomb | protected |
| m_track_undo | GameObject | protected |
| m_type | GameObject | protected |
| m_unfreeze_timer (defined in BadGuy) | BadGuy | protected |
| m_water_affected (defined in BadGuy) | BadGuy | protected |
| matches_sprite(const std::string &sprite_file) const (defined in MovingSprite) | MovingSprite | |
| max_drop_height | WalkingBadguy | protected |
| MB_STATE_COUNT enum value (defined in MrBomb) | MrBomb | protected |
| MB_STATE_NORMAL enum value (defined in MrBomb) | MrBomb | protected |
| MB_STATE_TICKING enum value (defined in MrBomb) | MrBomb | protected |
| might_fall(int height=1) const | BadGuy | protected |
| move(const Vector &dist) (defined in MovingObject) | MovingObject | inlinevirtual |
| move(float x, float y) | MovingObject | |
| move_to(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
| MovingObject() (defined in MovingObject) | MovingObject | |
| MovingObject(const ReaderMapping &reader) (defined in MovingObject) | MovingObject | |
| MovingSprite(const Vector &pos, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
| MovingSprite(const ReaderMapping &reader, const Vector &pos, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
| MovingSprite(const ReaderMapping &reader, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
| MovingSprite(const ReaderMapping &reader, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
| MrBomb(const ReaderMapping &reader) (defined in MrBomb) | MrBomb | |
| MrBomb(const ReaderMapping &reader, const std::string &sprite, const std::string &glow_sprite="images/creatures/mr_bomb/ticking_glow/ticking_glow.sprite") (defined in MrBomb) | MrBomb | |
| on_flip(float height) override | BadGuy | protectedvirtual |
| on_ground() const | BadGuy | protected |
| on_type_change(int old_type) override | MovingSprite | virtual |
| override_stay_on_platform() | WalkingBadguy | inline |
| parse_type(const ReaderMapping &reader) | GameObject | protected |
| play_looping_sounds() override | MrBomb | virtual |
| Portable() (defined in Portable) | Portable | inline |
| register_class(ssq::VM &vm) (defined in BadGuy) | BadGuy | static |
| remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
| remove_me() | GameObject | inlinevirtual |
| run_dead_script() | BadGuy | virtual |
| s_normal_max_drop_height (defined in WalkingBadguy) | WalkingBadguy | protectedstatic |
| save(Writer &writer) | GameObject | virtual |
| save() (defined in GameObject) | GameObject | |
| save_state() | GameObject | virtual |
| set_action(const std::string &name) | MovingSprite | |
| set_action(const std::string &name, int loops) | MovingSprite | |
| set_action(const std::string &name, const Direction &dir, int loops=-1) | MovingSprite | |
| set_action(const Direction &dir, const std::string &name, int loops=-1) | MovingSprite | |
| set_action(const Direction &dir, int loops=-1) | MovingSprite | |
| set_action(const std::string &action, int loops, AnchorPoint anchorPoint) | MovingSprite | |
| set_action_centered(const std::string &action, int loops=-1) | MovingSprite | |
| set_action_loops(const std::string &name, int loops) | MovingSprite | |
| set_colgroup_active(CollisionGroup group) | BadGuy | protected |
| set_group(CollisionGroup group) (defined in MovingObject) | MovingObject | inlineprotected |
| set_ledge_behavior(LedgeBehavior behavior) | WalkingBadguy | |
| set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
| set_parent_dispenser(Dispenser *dispenser) (defined in MovingObject) | MovingObject | |
| set_pos(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
| set_pos(float x, float y) | MovingObject | |
| set_start_position(const Vector &vec) (defined in BadGuy) | BadGuy | inline |
| set_state(State state) (defined in BadGuy) | BadGuy | protected |
| set_velocity_y(float vy) (defined in WalkingBadguy) | WalkingBadguy | |
| set_walk_speed(float) (defined in WalkingBadguy) | WalkingBadguy | |
| spawn_explosion_sprites(int count, const std::string &sprite_path) (defined in MovingSprite) | MovingSprite | |
| STATE_ACTIVE enum value (defined in BadGuy) | BadGuy | protected |
| STATE_BURNING enum value (defined in BadGuy) | BadGuy | protected |
| STATE_FALLING enum value (defined in BadGuy) | BadGuy | protected |
| STATE_GEAR enum value (defined in BadGuy) | BadGuy | protected |
| STATE_GROUND_MELTING enum value (defined in BadGuy) | BadGuy | protected |
| STATE_INACTIVE enum value (defined in BadGuy) | BadGuy | protected |
| STATE_INIT enum value (defined in BadGuy) | BadGuy | protected |
| STATE_INSIDE_MELTING enum value (defined in BadGuy) | BadGuy | protected |
| STATE_MELTING enum value (defined in BadGuy) | BadGuy | protected |
| STATE_SQUISHED enum value (defined in BadGuy) | BadGuy | protected |
| stop_looping_sounds() override | MrBomb | virtual |
| track_state() const | GameObject | inlinevirtual |
| trigger(Player *player) (defined in MrBomb) | MrBomb | virtual |
| turn_around() (defined in WalkingBadguy) | WalkingBadguy | protected |
| turn_around_counter | WalkingBadguy | protected |
| turn_around_timer (defined in WalkingBadguy) | WalkingBadguy | protected |
| type_id_to_value(const std::string &id) const | GameObject | protected |
| type_value_to_id(int value) const (defined in GameObject) | GameObject | protected |
| TypeChange enum name | GameObject | protected |
| unfreeze(bool melt=true) override | WalkingBadguy | virtual |
| ungrab(MovingObject &object, Direction dir) override (defined in MrBomb) | MrBomb | virtual |
| update(float dt_sec) override | BadGuy | virtual |
| update_hitbox() | MovingSprite | protectedvirtual |
| update_on_ground_flag(const CollisionHit &hit) | BadGuy | protected |
| update_ticking(float dt_sec) (defined in MrBomb) | MrBomb | protected |
| update_version() (defined in GameObject) | GameObject | virtual |
| walk_left_action (defined in WalkingBadguy) | WalkingBadguy | protected |
| walk_right_action (defined in WalkingBadguy) | WalkingBadguy | protected |
| walk_speed (defined in WalkingBadguy) | WalkingBadguy | protected |
| WalkingBadguy(const Vector &pos, const std::string &sprite_name, const std::string &walk_left_action, const std::string &walk_right_action, int layer=LAYER_OBJECTS, const std::string &light_sprite_name="images/objects/lightmap_light/lightmap_light-medium.sprite") (defined in WalkingBadguy) | WalkingBadguy | |
| WalkingBadguy(const Vector &pos, Direction direction, const std::string &sprite_name, const std::string &walk_left_action, const std::string &walk_right_action, int layer=LAYER_OBJECTS, const std::string &light_sprite_name="images/objects/lightmap_light/lightmap_light-medium.sprite") (defined in WalkingBadguy) | WalkingBadguy | |
| WalkingBadguy(const ReaderMapping &reader, const std::string &sprite_name, const std::string &walk_left_action, const std::string &walk_right_action, int layer=LAYER_OBJECTS, const std::string &light_sprite_name="images/objects/lightmap_light/lightmap_light-medium.sprite") (defined in WalkingBadguy) | WalkingBadguy | |
| ~CollisionListener() (defined in CollisionListener) | CollisionListener | inlinevirtual |
| ~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
| ~GameObject() override (defined in GameObject) | GameObject | virtual |
| ~GameObjectComponent() (defined in GameObjectComponent) | GameObjectComponent | inlinevirtual |
| ~MovingObject() override (defined in MovingObject) | MovingObject | |
| ~Portable() override (defined in Portable) | Portable | inline |
1.8.13