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This is the complete list of members for ObjectSelectObjectOption, including all inherited members.
| add_to_menu(Menu &menu) const override (defined in ObjectSelectObjectOption) | ObjectSelectObjectOption | virtual |
| BaseObjectOption(const std::string &text, const std::string &key, unsigned int flags) (defined in BaseObjectOption) | BaseObjectOption | |
| get_flags() const (defined in BaseObjectOption) | BaseObjectOption | inline |
| get_key() const (defined in BaseObjectOption) | BaseObjectOption | inline |
| get_text() const (defined in BaseObjectOption) | BaseObjectOption | inline |
| get_value() const (defined in ObjectOption< std::vector< std::unique_ptr< GameObject > > >) | ObjectOption< std::vector< std::unique_ptr< GameObject > > > | inlinevirtual |
| m_flags (defined in BaseObjectOption) | BaseObjectOption | protected |
| m_key (defined in BaseObjectOption) | BaseObjectOption | protected |
| m_text (defined in BaseObjectOption) | BaseObjectOption | protected |
| m_value_pointer (defined in ObjectOption< std::vector< std::unique_ptr< GameObject > > >) | ObjectOption< std::vector< std::unique_ptr< GameObject > > > | protected |
| ObjectOption(const std::string &text, const std::string &key, unsigned int flags, std::vector< std::unique_ptr< GameObject > > *pointer=nullptr) (defined in ObjectOption< std::vector< std::unique_ptr< GameObject > > >) | ObjectOption< std::vector< std::unique_ptr< GameObject > > > | |
| ObjectSelectObjectOption(const std::string &text, std::vector< std::unique_ptr< GameObject >> *pointer, uint8_t get_objects_param, const std::function< void(std::unique_ptr< GameObject >)> &add_object_func, const std::string &key, unsigned int flags) (defined in ObjectSelectObjectOption) | ObjectSelectObjectOption | |
| save(Writer &write) const override (defined in ObjectSelectObjectOption) | ObjectSelectObjectOption | virtual |
| to_string() const override (defined in ObjectSelectObjectOption) | ObjectSelectObjectOption | virtual |
| ~BaseObjectOption()=default (defined in BaseObjectOption) | BaseObjectOption | virtual |
| ~ObjectOption() override=default (defined in ObjectOption< std::vector< std::unique_ptr< GameObject > > >) | ObjectOption< std::vector< std::unique_ptr< GameObject > > > | virtual |
1.8.13