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supertux
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This is the complete list of members for Player, including all inherited members.
| activate() | Player | |
| add_bonus(const std::string &bonus) | Player | |
| add_bonus(BonusType type, bool animate=false) | Player | |
| add_coins(int count) | Player | |
| add_collected_key(Key *key) (defined in Player) | Player | |
| add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| add_velocity(const Vector &velocity) | Player | |
| add_velocity(const Vector &velocity, const Vector &end_speed) | Player | |
| adjust_height(float new_height, float bottom_offset=0) | Player | |
| after_editor_set() (defined in GameObject) | GameObject | virtual |
| bonus_to_string() const (defined in Player) | Player | |
| bounce(BadGuy &badguy) (defined in Player) | Player | |
| check_state() (defined in GameObject) | GameObject | virtual |
| class_name() (defined in MovingObject) | MovingObject | inlinestatic |
| collides(GameObject &, const CollisionHit &) const override | MovingObject | inlinevirtual |
| collision(GameObject &other, const CollisionHit &hit) override | Player | virtual |
| collision_solid(const CollisionHit &hit) override | Player | virtual |
| collision_tile(uint32_t tile_attributes) override | Player | virtual |
| deactivate() | Player | |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| do_backflip() | Player | |
| do_cheer() | Player | |
| do_duck() | Player | |
| do_jump(float yspeed) | Player | |
| do_scripting_controller(const std::string &control, bool pressed) | Player | |
| do_standup() | Player | |
| do_standup(bool force_standup) | Player | |
| draw(DrawingContext &context) override | Player | virtual |
| editor_delete() | GameObject | inlinevirtual |
| editor_deselect() | GameObject | inlinevirtual |
| editor_select() override | MovingObject | virtual |
| editor_update() | GameObject | inlinevirtual |
| ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
| FALLING enum value (defined in Player) | Player | |
| FallMode enum name (defined in Player) | Player | |
| finish_construction() | GameObject | inlinevirtual |
| GameObject() (defined in GameObject) | GameObject | |
| GameObject(const std::string &name) (defined in GameObject) | GameObject | |
| GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
| get_action() const | Player | |
| get_bbox() const (defined in MovingObject) | MovingObject | inline |
| get_bonus() const (defined in Player) | Player | |
| get_class_name() const override (defined in MovingObject) | MovingObject | inlinevirtual |
| get_class_types() const override | Player | inlinevirtual |
| get_coins() const | Player | |
| get_collected_keys() const (defined in Player) | Player | inline |
| get_collision_object() (defined in MovingObject) | MovingObject | inline |
| get_collision_object() const (defined in MovingObject) | MovingObject | inline |
| get_component() (defined in GameObject) | GameObject | inline |
| get_controller() const (defined in Player) | Player | inline |
| get_display_name() const | GameObject | inlinevirtual |
| get_ending_direction() const (defined in Player) | Player | inline |
| get_exposed_class_name() const override (defined in Player) | Player | inlinevirtual |
| get_ghost_mode() const | Player | |
| get_grabbed_object() const (defined in Player) | Player | inline |
| get_group() const (defined in MovingObject) | MovingObject | inline |
| get_height() const | MovingObject | |
| get_icon_path() const (defined in GameObject) | GameObject | inlinevirtual |
| get_id() const (defined in Player) | Player | inline |
| get_input_held(const std::string &input) | Player | |
| get_input_pressed(const std::string &input) | Player | |
| get_input_released(const std::string &input) | Player | |
| get_latest_version() const | GameObject | |
| get_layer() const override (defined in Player) | Player | inlinevirtual |
| get_movement() const (defined in MovingObject) | MovingObject | inline |
| get_name() const | GameObject | |
| get_parent() const (defined in GameObject) | GameObject | inline |
| get_parent_dispenser() const (defined in MovingObject) | MovingObject | inline |
| get_patches() const | GameObject | virtual |
| get_physic() (defined in Player) | Player | inline |
| get_player_color(int id) (defined in Player) | Player | static |
| get_pos() const (defined in MovingObject) | MovingObject | inline |
| get_settings() override (defined in MovingObject) | MovingObject | virtual |
| get_speedlimit() const (defined in Player) | Player | |
| get_status() const (defined in Player) | Player | inline |
| get_swimming_angle() const (defined in Player) | Player | inline |
| get_type() const | GameObject | |
| get_types() const | GameObject | virtual |
| get_uid() const (defined in GameObject) | GameObject | inline |
| get_velocity() const | Player | |
| get_velocity_x() const | Player | |
| get_velocity_y() const | Player | |
| get_version() const | GameObject | |
| get_visible() const | Player | |
| get_width() const | MovingObject | |
| get_x() const | MovingObject | |
| get_y() const | MovingObject | |
| has_grabbed(const std::string &name) const | Player | |
| has_object_manager_priority() const override | Player | inlinevirtual |
| has_settings() const | GameObject | inlinevirtual |
| has_variable_size() const | GameObject | inlinevirtual |
| INITIAL enum value (defined in GameObject) | GameObject | protected |
| is_big() const (defined in Player) | Player | inline |
| is_dead() const (defined in Player) | Player | inline |
| is_dying() const (defined in Player) | Player | inline |
| is_invincible() const (defined in Player) | Player | inline |
| is_saveable() const override | Player | inlinevirtual |
| is_singleton() const override | Player | inlinevirtual |
| is_skidding() const (defined in Player) | Player | inline |
| is_sliding() const (defined in Player) | Player | inline |
| is_stone() const (defined in Player) | Player | inline |
| is_swimboosting() const (defined in Player) | Player | inline |
| is_swimming() const (defined in Player) | Player | inline |
| is_up_to_date() const | GameObject | |
| is_valid() const | GameObject | inline |
| is_water_jumping() const (defined in Player) | Player | inline |
| is_winning() const (defined in Player) | Player | inline |
| JUMPING enum value (defined in Player) | Player | |
| kick() | Player | |
| kill(bool completely) | Player | |
| listener_is_valid() const override (defined in MovingObject) | MovingObject | inlinevirtual |
| m_col (defined in MovingObject) | MovingObject | protected |
| m_dir (defined in Player) | Player | |
| m_does_buttjump (defined in Player) | Player | |
| m_dying_timer (defined in Player) | Player | |
| m_fade_helpers | GameObject | protected |
| m_fall_mode (defined in Player) | Player | |
| m_invincible_timer (defined in Player) | Player | |
| m_last_ground_y (defined in Player) | Player | |
| m_name | GameObject | protected |
| m_parent_dispenser (defined in MovingObject) | MovingObject | protected |
| m_track_undo | GameObject | protected |
| m_type | GameObject | protected |
| make_invincible() | Player | |
| make_temporarily_safe(float safe_time) (defined in Player) | Player | |
| move(const Vector &dist) (defined in MovingObject) | MovingObject | inlinevirtual |
| move(float x, float y) | MovingObject | |
| move_to(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
| move_to_sector(Sector &other) | Player | |
| MovingObject() (defined in MovingObject) | MovingObject | |
| MovingObject(const ReaderMapping &reader) (defined in MovingObject) | MovingObject | |
| multiplayer_prepare_spawn() (defined in Player) | Player | |
| on_flip(float height) override | Player | virtual |
| on_ground() const (defined in Player) | Player | |
| ON_GROUND enum value (defined in Player) | Player | |
| on_type_change(int old_type) (defined in GameObject) | GameObject | inlineprotectedvirtual |
| override_velocity() (defined in Player) | Player | inline |
| parse_type(const ReaderMapping &reader) | GameObject | protected |
| peeking_direction_x() const (defined in Player) | Player | inline |
| peeking_direction_y() const (defined in Player) | Player | inline |
| play_looping_sounds() | GameObject | inlinevirtual |
| Player(PlayerStatus &player_status, const std::string &name, int player_id) (defined in Player) | Player | |
| position_grabbed_object(bool teleport=false) (defined in Player) | Player | |
| register_class(ssq::VM &vm) (defined in Player) | Player | static |
| remove_collected_key(Key *key) (defined in Player) | Player | |
| remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
| remove_me() override | Player | virtual |
| save(Writer &writer) | GameObject | virtual |
| save() (defined in GameObject) | GameObject | |
| save_state() | GameObject | virtual |
| set_bonus(const std::string &bonus) | Player | |
| set_bonus(BonusType type, bool animate=false, bool increment_powerup_counter=true) | Player | |
| set_controller(const Controller *controller) (defined in Player) | Player | |
| set_dir(bool right) | Player | |
| set_ending_direction(int direction) (defined in Player) | Player | inline |
| set_ghost_mode(bool enable) | Player | |
| set_group(CollisionGroup group) (defined in MovingObject) | MovingObject | inlineprotected |
| set_id(int id) (defined in Player) | Player | |
| set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
| set_on_ground(bool flag) (defined in Player) | Player | |
| set_parent_dispenser(Dispenser *dispenser) (defined in MovingObject) | MovingObject | |
| set_pos(const Vector &vector) override (defined in Player) | Player | virtual |
| MovingObject::set_pos(float x, float y) | MovingObject | |
| set_speedlimit(float newlimit) (defined in Player) | Player | |
| set_velocity(float x, float y) | Player | |
| set_visible(bool visible) | Player | |
| set_winning() | Player | |
| sideways_push(float delta) | Player | |
| start_climbing(Climbable &climbable) | Player | |
| stop_backflipping() (defined in Player) | Player | |
| stop_climbing(Climbable &climbable) | Player | |
| stop_grabbing() (defined in Player) | Player | inline |
| stop_looping_sounds() | GameObject | inlinevirtual |
| track_state() const override | Player | inlinevirtual |
| TRAMPOLINE_JUMP enum value (defined in Player) | Player | |
| trigger_sequence(const std::string &sequence_name) | Player | |
| trigger_sequence(const std::string &sequence_name, const SequenceData *data) | Player | |
| trigger_sequence(Sequence seq, const SequenceData *data=nullptr) | Player | |
| try_grab() (defined in Player) | Player | |
| type_id_to_value(const std::string &id) const | GameObject | protected |
| type_value_to_id(int value) const (defined in GameObject) | GameObject | protected |
| TypeChange enum name | GameObject | protected |
| update(float dt_sec) override | Player | virtual |
| update_version() (defined in GameObject) | GameObject | virtual |
| use_scripting_controller(bool enable) | Player | |
| walk(float speed) | Player | |
| ~CollisionListener() (defined in CollisionListener) | CollisionListener | inlinevirtual |
| ~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
| ~GameObject() override (defined in GameObject) | GameObject | virtual |
| ~MovingObject() override (defined in MovingObject) | MovingObject | |
| ~Player() override (defined in Player) | Player |
1.8.13