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supertux
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This is the complete list of members for Spotlight, including all inherited members.
| add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| after_editor_set() (defined in GameObject) | GameObject | virtual |
| check_state() (defined in GameObject) | GameObject | virtual |
| class_name() (defined in Spotlight) | Spotlight | inlinestatic |
| collides(GameObject &, const CollisionHit &) const override | MovingObject | inlinevirtual |
| collision(GameObject &other, const CollisionHit &hit_) override | Spotlight | virtual |
| collision_solid(const CollisionHit &) override | MovingObject | inlinevirtual |
| collision_tile(uint32_t) override | MovingObject | inlinevirtual |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| Direction enum name (defined in Spotlight) | Spotlight | |
| Direction_from_string(const std::string &s) (defined in Spotlight) | Spotlight | static |
| Direction_to_string(Direction dir) (defined in Spotlight) | Spotlight | static |
| display_name() (defined in Spotlight) | Spotlight | inlinestatic |
| draw(DrawingContext &context) override | Spotlight | virtual |
| ease_angle(float angle, float time, const std::string &easing) | Spotlight | |
| ease_angle(float time, float target, EasingMode ease=EasingMode::EaseNone) (defined in Spotlight) | Spotlight | |
| ease_color(float time, Color target, EasingMode ease=EasingMode::EaseNone) (defined in Spotlight) | Spotlight | |
| ease_color_rgba(float r, float g, float b, float a, float time, const std::string &easing) | Spotlight | |
| ease_speed(float speed, float time, const std::string &easing) | Spotlight | |
| ease_speed(float time, float target, EasingMode ease=EasingMode::EaseNone) (defined in Spotlight) | Spotlight | |
| editor_delete() | GameObject | inlinevirtual |
| editor_deselect() | GameObject | inlinevirtual |
| editor_select() override | MovingObject | virtual |
| editor_update() | GameObject | inlinevirtual |
| ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
| fade_angle(float angle, float time) | Spotlight | |
| fade_color_rgba(float r, float g, float b, float a, float time) | Spotlight | |
| fade_speed(float speed, float time) | Spotlight | |
| finish_construction() | GameObject | inlinevirtual |
| GameObject() (defined in GameObject) | GameObject | |
| GameObject(const std::string &name) (defined in GameObject) | GameObject | |
| GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
| get_bbox() const (defined in MovingObject) | MovingObject | inline |
| get_class_name() const override (defined in Spotlight) | Spotlight | inlinevirtual |
| get_class_types() const override | Spotlight | inlinevirtual |
| get_collision_object() (defined in MovingObject) | MovingObject | inline |
| get_collision_object() const (defined in MovingObject) | MovingObject | inline |
| get_component() (defined in GameObject) | GameObject | inline |
| get_display_name() const override | Spotlight | inlinevirtual |
| get_exposed_class_name() const override (defined in Spotlight) | Spotlight | inlinevirtual |
| get_group() const (defined in MovingObject) | MovingObject | inline |
| get_height() const | MovingObject | |
| get_icon_path() const (defined in GameObject) | GameObject | inlinevirtual |
| get_latest_version() const | GameObject | |
| get_layer() const override (defined in Spotlight) | Spotlight | inlinevirtual |
| get_movement() const (defined in MovingObject) | MovingObject | inline |
| get_name() const | GameObject | |
| get_parent() const (defined in GameObject) | GameObject | inline |
| get_parent_dispenser() const (defined in MovingObject) | MovingObject | inline |
| get_patches() const | GameObject | virtual |
| get_pos() const (defined in MovingObject) | MovingObject | inline |
| get_settings() override (defined in Spotlight) | Spotlight | virtual |
| get_type() const | GameObject | |
| get_types() const | GameObject | virtual |
| get_uid() const (defined in GameObject) | GameObject | inline |
| get_version() const | GameObject | |
| get_width() const | MovingObject | |
| get_x() const | MovingObject | |
| get_y() const | MovingObject | |
| has_object_manager_priority() const | GameObject | inlinevirtual |
| has_settings() const | GameObject | inlinevirtual |
| has_variable_size() const | GameObject | inlinevirtual |
| INITIAL enum value (defined in GameObject) | GameObject | protected |
| is_enabled() | Spotlight | |
| is_saveable() const | GameObject | inlinevirtual |
| is_singleton() const | GameObject | inlinevirtual |
| is_up_to_date() const | GameObject | |
| is_valid() const | GameObject | inline |
| listener_is_valid() const override (defined in MovingObject) | MovingObject | inlinevirtual |
| m_col (defined in MovingObject) | MovingObject | protected |
| m_fade_helpers | GameObject | protected |
| m_name | GameObject | protected |
| m_parent_dispenser (defined in MovingObject) | MovingObject | protected |
| m_track_undo | GameObject | protected |
| m_type | GameObject | protected |
| move(const Vector &dist) (defined in MovingObject) | MovingObject | inlinevirtual |
| move(float x, float y) | MovingObject | |
| move_to(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
| MovingObject() (defined in MovingObject) | MovingObject | |
| MovingObject(const ReaderMapping &reader) (defined in MovingObject) | MovingObject | |
| on_flip(float height) override | MovingObject | virtual |
| on_type_change(int old_type) (defined in GameObject) | GameObject | inlineprotectedvirtual |
| parse_type(const ReaderMapping &reader) | GameObject | protected |
| play_looping_sounds() | GameObject | inlinevirtual |
| register_class(ssq::VM &vm) (defined in Spotlight) | Spotlight | static |
| remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
| remove_me() | GameObject | inlinevirtual |
| save(Writer &writer) | GameObject | virtual |
| save() (defined in GameObject) | GameObject | |
| save_state() | GameObject | virtual |
| set_angle(float angle) | Spotlight | |
| set_color_rgba(float r, float g, float b, float a) | Spotlight | |
| set_direction(const std::string &direction) | Spotlight | |
| set_enabled(bool enabled) | Spotlight | |
| set_group(CollisionGroup group) (defined in MovingObject) | MovingObject | inlineprotected |
| set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
| set_parent_dispenser(Dispenser *dispenser) (defined in MovingObject) | MovingObject | |
| set_pos(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
| set_pos(float x, float y) | MovingObject | |
| set_speed(float speed) | Spotlight | |
| Spotlight(const ReaderMapping &reader) (defined in Spotlight) | Spotlight | |
| stop_looping_sounds() | GameObject | inlinevirtual |
| track_state() const | GameObject | inlinevirtual |
| type_id_to_value(const std::string &id) const | GameObject | protected |
| type_value_to_id(int value) const (defined in GameObject) | GameObject | protected |
| TypeChange enum name | GameObject | protected |
| update(float dt_sec) override | Spotlight | virtual |
| update_version() (defined in GameObject) | GameObject | virtual |
| ~CollisionListener() (defined in CollisionListener) | CollisionListener | inlinevirtual |
| ~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
| ~GameObject() override (defined in GameObject) | GameObject | virtual |
| ~MovingObject() override (defined in MovingObject) | MovingObject | |
| ~Spotlight() override (defined in Spotlight) | Spotlight |
1.8.13