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supertux
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This is the complete list of members for TextArrayObject, including all inherited members.
| add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| add_text(const std::string &text) | TextArrayObject | |
| add_text_duration(const std::string &text, float duration) | TextArrayObject | |
| after_editor_set() (defined in GameObject) | GameObject | virtual |
| check_state() (defined in GameObject) | GameObject | virtual |
| class_name() (defined in TextArrayObject) | TextArrayObject | inlinestatic |
| clear() | TextArrayObject | |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| display_name() (defined in TextArrayObject) | TextArrayObject | inlinestatic |
| draw(DrawingContext &context) override | TextArrayObject | virtual |
| editor_delete() | GameObject | inlinevirtual |
| editor_deselect() | GameObject | inlinevirtual |
| editor_select() | GameObject | inlinevirtual |
| editor_update() | GameObject | inlinevirtual |
| ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
| fade_in(float fadetime) (defined in TextArrayObject) | TextArrayObject | |
| fade_out(float fadetime) (defined in TextArrayObject) | TextArrayObject | |
| finish_construction() | GameObject | inlinevirtual |
| GameObject() (defined in GameObject) | GameObject | |
| GameObject(const std::string &name) (defined in GameObject) | GameObject | |
| GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
| get_anchor_point() const (defined in TextArrayObject) | TextArrayObject | |
| get_class_name() const override (defined in TextArrayObject) | TextArrayObject | inlinevirtual |
| get_class_types() const override | TextArrayObject | inlinevirtual |
| get_component() (defined in GameObject) | GameObject | inline |
| get_current_text_item() const | TextArrayObject | |
| get_display_name() const override | TextArrayObject | inlinevirtual |
| get_exposed_class_name() const override (defined in TextArrayObject) | TextArrayObject | inlinevirtual |
| get_icon_path() const override (defined in TextArrayObject) | TextArrayObject | inlinevirtual |
| get_last_text_item() const | TextArrayObject | |
| get_latest_version() const | GameObject | |
| get_name() const | GameObject | |
| get_parent() const (defined in GameObject) | GameObject | inline |
| get_patches() const | GameObject | virtual |
| get_settings() (defined in GameObject) | GameObject | virtual |
| get_text_item(ta_index index) const | TextArrayObject | |
| get_type() const | GameObject | |
| get_types() const | GameObject | virtual |
| get_uid() const (defined in GameObject) | GameObject | inline |
| get_version() const | GameObject | |
| get_wrap_width() const (defined in TextArrayObject) | TextArrayObject | |
| get_x() const (defined in TextArrayObject) | TextArrayObject | |
| get_y() const (defined in TextArrayObject) | TextArrayObject | |
| grow_in(float fadetime) (defined in TextArrayObject) | TextArrayObject | |
| grow_out(float fadetime) (defined in TextArrayObject) | TextArrayObject | |
| has_object_manager_priority() const | GameObject | inlinevirtual |
| has_settings() const | GameObject | inlinevirtual |
| has_variable_size() const | GameObject | inlinevirtual |
| INITIAL enum value (defined in GameObject) | GameObject | protected |
| is_saveable() const override | TextArrayObject | inlinevirtual |
| is_singleton() const | GameObject | inlinevirtual |
| is_up_to_date() const | GameObject | |
| is_valid() const | GameObject | inline |
| m_fade_helpers | GameObject | protected |
| m_name | GameObject | protected |
| m_track_undo | GameObject | protected |
| m_type | GameObject | protected |
| next_text() | TextArrayObject | |
| on_flip(float height) | GameObject | inlinevirtual |
| on_type_change(int old_type) (defined in GameObject) | GameObject | inlineprotectedvirtual |
| parse_type(const ReaderMapping &reader) | GameObject | protected |
| play_looping_sounds() | GameObject | inlinevirtual |
| prev_text() | TextArrayObject | |
| register_class(ssq::VM &vm) (defined in TextArrayObject) | TextArrayObject | static |
| remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
| remove_me() | GameObject | inlinevirtual |
| save(Writer &writer) | GameObject | virtual |
| save() (defined in GameObject) | GameObject | |
| save_state() | GameObject | virtual |
| set_anchor_offset(float x, float y) (defined in TextArrayObject) | TextArrayObject | |
| set_anchor_point(int anchor) (defined in TextArrayObject) | TextArrayObject | |
| set_auto(bool is_auto) | TextArrayObject | |
| set_back_fill_color(float red, float green, float blue, float alpha) (defined in TextArrayObject) | TextArrayObject | |
| set_centered(bool centered) (defined in TextArrayObject) | TextArrayObject | |
| set_done(bool done) | TextArrayObject | |
| set_fade_time(float fadetime) | TextArrayObject | |
| set_fade_transition(bool fade_transition) | TextArrayObject | |
| set_font(const std::string &fontname) (defined in TextArrayObject) | TextArrayObject | |
| set_front_fill_color(float red, float green, float blue, float alpha) (defined in TextArrayObject) | TextArrayObject | |
| set_keep_visible(bool keep_visible) | TextArrayObject | |
| set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
| set_pos(float x, float y) (defined in TextArrayObject) | TextArrayObject | |
| set_roundness(float roundness) (defined in TextArrayObject) | TextArrayObject | |
| set_text(const std::string &text) (defined in TextArrayObject) | TextArrayObject | |
| set_text_color(float red, float green, float blue, float alpha) (defined in TextArrayObject) | TextArrayObject | |
| set_text_index(ta_index index) | TextArrayObject | |
| set_visible(bool visible) (defined in TextArrayObject) | TextArrayObject | |
| set_wrap_width(float width) (defined in TextArrayObject) | TextArrayObject | |
| stop_looping_sounds() | GameObject | inlinevirtual |
| TextArrayObject(const std::string &name="") (defined in TextArrayObject) | TextArrayObject | |
| track_state() const | GameObject | inlinevirtual |
| type_id_to_value(const std::string &id) const | GameObject | protected |
| type_value_to_id(int value) const (defined in GameObject) | GameObject | protected |
| TypeChange enum name | GameObject | protected |
| update(float dt_sec) override | TextArrayObject | virtual |
| update_version() (defined in GameObject) | GameObject | virtual |
| ~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
| ~GameObject() override (defined in GameObject) | GameObject | virtual |
| ~TextArrayObject() override=default (defined in TextArrayObject) | TextArrayObject |
1.8.13