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supertux
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This is the complete list of members for worldmap::WorldMap, including all inherited members.
| add_sector(std::unique_ptr< WorldMapSector > sector) (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| change(const std::string &filename, const std::string &force_sector="", const std::string &force_spawnpoint="") | worldmap::WorldMap | |
| current() (defined in Currenton< WorldMap >) | Currenton< WorldMap > | inlinestatic |
| Currenton() (defined in Currenton< WorldMap >) | Currenton< WorldMap > | inlineprotected |
| draw(DrawingContext &context) (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| get_filename() const (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| get_levels_path() const (defined in worldmap::WorldMap) | worldmap::WorldMap | inline |
| get_savegame() const (defined in worldmap::WorldMap) | worldmap::WorldMap | inline |
| get_sector(const std::string &name) const (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| get_sector(int index) const (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| get_sector() const (defined in worldmap::WorldMap) | worldmap::WorldMap | inline |
| get_title() const (defined in worldmap::WorldMap) | worldmap::WorldMap | inline |
| leave() (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| level_count() const (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| load_state() | worldmap::WorldMap | |
| process_input(const Controller &controller) (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| s_level_title_color (defined in worldmap::WorldMap) | worldmap::WorldMap | static |
| s_message_color (defined in worldmap::WorldMap) | worldmap::WorldMap | static |
| s_teleporter_message_color (defined in worldmap::WorldMap) | worldmap::WorldMap | static |
| save_state() | worldmap::WorldMap | |
| set_initial_spawnpoint(const std::string &spawnpoint) | worldmap::WorldMap | |
| set_levels_solved(bool solved, bool perfect) | worldmap::WorldMap | |
| set_passive_message(const std::string &message, float time) | worldmap::WorldMap | |
| set_sector(const std::string &name, const std::string &spawnpoint="", bool perform_full_setup=true) (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| setup() | worldmap::WorldMap | |
| solved_level_count() const (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| update(float dt_sec) (defined in worldmap::WorldMap) | worldmap::WorldMap | |
| WorldMap(const std::string &filename, Savegame &savegame, const std::string &force_sector="", const std::string &force_spawnpoint="") | worldmap::WorldMap | |
| WorldMapSector (defined in worldmap::WorldMap) | worldmap::WorldMap | friend |
| WorldMapState (defined in worldmap::WorldMap) | worldmap::WorldMap | friend |
| ~Currenton() (defined in Currenton< WorldMap >) | Currenton< WorldMap > | inlineprotectedvirtual |
1.8.13