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supertux
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This is the complete list of members for worldmap::WorldMapSector, including all inherited members.
| add(Args &&... args) (defined in GameObjectManager) | GameObjectManager | inline |
| add_object(std::unique_ptr< GameObject > object) | GameObjectManager | |
| add_object(const std::string &class_name, const std::string &name, float pos_x, float pos_y, const std::string &direction, const std::string &data) | GameObjectManager | |
| add_object_scripting(const std::string &class_name, const std::string &name, const Vector &pos, const std::string &direction, const std::string &data) override | worldmap::WorldMapSector | protectedvirtual |
| at_object() const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | inline |
| at_object(const Vector &pos) const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | inline |
| available_directions_at(const Vector &pos) const | worldmap::WorldMapSector | |
| before_object_add(GameObject &object) override | Base::Sector | protectedvirtual |
| before_object_remove(GameObject &object) override | Base::Sector | protectedvirtual |
| clear_objects() (defined in GameObjectManager) | GameObjectManager | |
| clear_undo_stack() | GameObjectManager | |
| current() (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | static |
| draw(DrawingContext &context) override (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | virtual |
| draw_status(DrawingContext &context) (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | protected |
| ExposableClass() (defined in ExposableClass) | ExposableClass | inline |
| fade_to_ambient_light(float red, float green, float blue, float fadetime) | GameObjectManager | |
| finish_construction(bool editable) override | worldmap::WorldMapSector | virtual |
| finished_level(Level *level) | worldmap::WorldMapSector | |
| flush_game_objects() | GameObjectManager | |
| GameObjectManager(bool undo_tracking=false) (defined in GameObjectManager) | GameObjectManager | |
| get_all_tilemaps() const (defined in GameObjectManager) | GameObjectManager | inline |
| get_ambient_blue() const | GameObjectManager | |
| get_ambient_green() const | GameObjectManager | |
| get_ambient_red() const | GameObjectManager | |
| get_camera() const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | inline |
| get_editor_height() const (defined in GameObjectManager) | GameObjectManager | |
| get_editor_width() const (defined in GameObjectManager) | GameObjectManager | |
| get_exposed_class_name() const override (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | inlinevirtual |
| get_filename() const | worldmap::WorldMapSector | |
| get_height() const (defined in GameObjectManager) | GameObjectManager | |
| get_name() const (defined in Base::Sector) | Base::Sector | inline |
| get_next_tile(const Vector &pos, const Direction &direction) const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | |
| get_object_by_name(const std::string &name) const (defined in GameObjectManager) | GameObjectManager | inline |
| get_object_by_type() const (defined in GameObjectManager) | GameObjectManager | inlineprotected |
| get_object_by_uid(const UID &uid) const (defined in GameObjectManager) | GameObjectManager | inline |
| get_object_count(std::function< bool(const T &)> predicate=nullptr) const | GameObjectManager | inline |
| get_objects() const (defined in GameObjectManager) | GameObjectManager | |
| get_objects_by_type() const (defined in GameObjectManager) | GameObjectManager | inline |
| get_objects_by_type_index(std::type_index type_idx) const (defined in GameObjectManager) | GameObjectManager | inline |
| get_singleton_by_type() const (defined in GameObjectManager) | GameObjectManager | inline |
| get_solid_tilemaps() const (defined in GameObjectManager) | GameObjectManager | inline |
| get_spawnpoint_by_name(const std::string &spawnpoint_name) const | worldmap::WorldMapSector | |
| get_tiles_height() const | GameObjectManager | |
| get_tiles_width() const | GameObjectManager | |
| get_tileset() const override (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | virtual |
| get_tux() const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | inline |
| get_tux_pos() const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | |
| get_tux_x() const | worldmap::WorldMapSector | |
| get_tux_y() const | worldmap::WorldMapSector | |
| get_width() const (defined in GameObjectManager) | GameObjectManager | |
| get_worldmap() const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | inline |
| has_object_changes() const | GameObjectManager | |
| in_worldmap() const override (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | inlinevirtual |
| leave() (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | |
| level_count() const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | |
| m_init_script (defined in Base::Sector) | Base::Sector | protected |
| m_initialized | GameObjectManager | protected |
| m_name (defined in Base::Sector) | Base::Sector | protected |
| m_squirrel_environment (defined in Base::Sector) | Base::Sector | protected |
| move_object(const UID &uid, GameObjectManager &other) | GameObjectManager | |
| move_to_spawnpoint(const std::string &spawnpoint) | worldmap::WorldMapSector | |
| move_to_spawnpoint(const std::string &spawnpoint, bool pan) (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | |
| on_editor_save() | GameObjectManager | |
| path_ok(const Direction &direction, const Vector &old_pos, Vector *new_pos) const | worldmap::WorldMapSector | |
| process_resolve_requests() (defined in GameObjectManager) | GameObjectManager | protected |
| redo() (defined in GameObjectManager) | GameObjectManager | |
| register_class(ssq::VM &vm) (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | static |
| request_name_resolve(const std::string &name, std::function< void(UID)> callback) | GameObjectManager | |
| run_script(const std::string &script, const std::string &sourcename) (defined in Base::Sector) | Base::Sector | |
| s_draw_solids_only (defined in GameObjectManager) | GameObjectManager | static |
| save_object_change(GameObject &object, const std::string &data) | GameObjectManager | |
| Sector(const std::string &type) (defined in Base::Sector) | Base::Sector | |
| set_ambient_light(float red, float green, float blue) | GameObjectManager | |
| set_init_script(const std::string &init_script) (defined in Base::Sector) | Base::Sector | inline |
| set_initial_fade_tilemap(const std::string &tilemap_name, int direction) | worldmap::WorldMapSector | |
| set_music(const std::string &music) | GameObjectManager | |
| set_name(const std::string &name) (defined in Base::Sector) | Base::Sector | inline |
| set_sector(const std::string §or) | worldmap::WorldMapSector | |
| set_title_level(const std::string &filename) | worldmap::WorldMapSector | |
| set_undo_stack_size(int size) | GameObjectManager | |
| setup() | worldmap::WorldMapSector | |
| solved_level_count() const (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | |
| spawn(const std::string §or, const std::string &spawnpoint) | worldmap::WorldMapSector | |
| tile_data_at(const Vector &pos) const | worldmap::WorldMapSector | |
| toggle_undo_tracking(bool enabled) | GameObjectManager | |
| try_process_resolve_requests() | GameObjectManager | protected |
| undo() | GameObjectManager | |
| undo_stack_cleanup() | GameObjectManager | |
| undo_tracking_enabled() const (defined in GameObjectManager) | GameObjectManager | inline |
| update(float dt_sec) override (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | virtual |
| update_solid(TileMap *solid) (defined in GameObjectManager) | GameObjectManager | |
| update_tilemaps() (defined in GameObjectManager) | GameObjectManager | protected |
| WorldMapSector(WorldMap &parent) (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | |
| WorldMapSectorParser (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | friend |
| WorldMapState (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector | friend |
| ~ExposableClass() override (defined in ExposableClass) | ExposableClass | inlinevirtual |
| ~GameObjectManager() override (defined in GameObjectManager) | GameObjectManager | virtual |
| ~WorldMapSector() override (defined in worldmap::WorldMapSector) | worldmap::WorldMapSector |
1.8.13