1 #ifndef COMPONENTS_SHADERS_DEPTHMAP_HPP 2 #define COMPONENTS_SHADERS_DEPTHMAP_HPP 13 bool shade(::glm::vec3 *rgb, const ::MobileRT::Intersection &intersection)
final;
20 const ::glm::vec3 &maxPoint,
35 #endif //COMPONENTS_SHADERS_DEPTHMAP_HPP Definition: Orthographic.hpp:6
~DepthMap() final=default
Accelerator
Definition: Shader.hpp:20
Definition: Shader.hpp:18
bool shade(::glm::vec3 *rgb, const ::MobileRT::Intersection &intersection) final
Definition: DepthMap.cpp:12
Definition: DepthMap.hpp:8
::glm::vec3 maxPoint_
Definition: DepthMap.hpp:10
DepthMap & operator=(const DepthMap &depthMap)=delete