1 #ifndef MOBILERT_LIGHT_HPP 2 #define MOBILERT_LIGHT_HPP 19 explicit Light() =
delete;
55 #endif //MOBILERT_LIGHT_HPP virtual Intersection intersect(Intersection &&intersection)=0
Definition: Material.hpp:13
Definition: Intersection.hpp:14
virtual ::glm::vec3 getPosition()=0
virtual void resetSampling()=0
Material radiance_
Definition: Light.hpp:16
virtual ~Light()
Definition: Light.cpp:18
Light & operator=(const Light &light)=delete