1 #ifndef MOBILERT_OBJECTLOADER_HPP 2 #define MOBILERT_OBJECTLOADER_HPP 8 #include <unordered_map> 51 ::std::function<::std::unique_ptr<Sampler>()> lambda,
52 ::std::string filePath,
53 ::std::unordered_map<::std::string, ::MobileRT::Texture> texturesCache) = 0;
57 #endif //MOBILERT_OBJECTLOADER_HPP virtual bool fillScene(Scene *scene, ::std::function<::std::unique_ptr< Sampler >()> lambda, ::std::string filePath, ::std::unordered_map<::std::string, ::MobileRT::Texture > texturesCache)=0
ObjectLoader & operator=(const ObjectLoader &objectLoader)=delete
Definition: ObjectLoader.hpp:16
virtual ~ObjectLoader()
Definition: ObjectLoader.cpp:17
::std::int32_t numberTriangles_
Definition: ObjectLoader.hpp:26
bool isProcessed() const
Definition: ObjectLoader.cpp:10
bool isProcessed_
Definition: ObjectLoader.hpp:21