bool isValid() const
Definition: Texture.cpp:137
::glm::vec3 loadColor(const ::glm::vec2 &texCoords) const
Definition: Texture.cpp:37
::std::int32_t width_
Definition: Texture.hpp:20
::std::int32_t height_
Definition: Texture.hpp:21
Definition: Texture.hpp:16
::std::shared_ptr<::std::uint8_t > pointer_
Definition: Texture.hpp:18
Texture & operator=(const Texture &texture)=default
::std::int32_t channels_
Definition: Texture.hpp:22
::std::uint8_t * image_
Definition: Texture.hpp:19
static Texture createTexture(::std::string &&texture, long size)
bool operator==(const Texture &texture) const
Definition: Texture.cpp:123