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MobileRT
1.0
A multi platform C++ CPU progressive Ray Tracer.
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This is the complete list of members for MobileRT::Camera, including all inherited members.
| Camera(const ::glm::vec3 &position, const ::glm::vec3 &lookAt, const ::glm::vec3 &up) | MobileRT::Camera | explicit |
| Camera(const Camera &camera) | MobileRT::Camera | |
| Camera(Camera &&camera) noexcept=default | MobileRT::Camera | |
| degToRad(float deg) | MobileRT::Camera | protectedstatic |
| direction_ | MobileRT::Camera | |
| generateRay(float u, float v, float deviationU, float deviationV) const =0 | MobileRT::Camera | pure virtual |
| getAABB() const | MobileRT::Camera | virtual |
| operator=(const Camera &camera)=default | MobileRT::Camera | |
| operator=(Camera &&camera) noexcept=default | MobileRT::Camera | |
| position_ | MobileRT::Camera | |
| radToDeg(float rad) | MobileRT::Camera | protectedstatic |
| right_ | MobileRT::Camera | |
| up_ | MobileRT::Camera | |
| ~Camera()=default | MobileRT::Camera | virtual |