MobileRT  1.0
A multi platform C++ CPU progressive Ray Tracer.
MobileRT::Shader Member List

This is the complete list of members for MobileRT::Shader, including all inherited members.

ACC_BVH enum valueMobileRT::Shader
ACC_NAIVE enum valueMobileRT::Shader
ACC_REGULAR_GRID enum valueMobileRT::Shader
Accelerator enum nameMobileRT::Shader
accelerator_MobileRT::Shaderprivate
bvhPlanes_MobileRT::Shaderprivate
bvhSpheres_MobileRT::Shaderprivate
bvhTriangles_MobileRT::Shaderprivate
getCosineSampleHemisphere(const ::glm::vec3 &normal)MobileRT::Shaderprotectedstatic
getLightIndex()MobileRT::Shaderprotected
getLights() constMobileRT::Shader
getMaterials() constMobileRT::Shader
getPlanes() constMobileRT::Shader
getSpheres() constMobileRT::Shader
getTriangles() constMobileRT::Shader
gridPlanes_MobileRT::Shaderprivate
gridSpheres_MobileRT::Shaderprivate
gridTriangles_MobileRT::Shaderprivate
initializeAccelerators(Scene scene)MobileRT::Shader
lights_MobileRT::Shaderprotected
materials_MobileRT::Shaderprivate
naivePlanes_MobileRT::Shaderprivate
naiveSpheres_MobileRT::Shaderprivate
naiveTriangles_MobileRT::Shaderprivate
operator=(const Shader &shader)=deleteMobileRT::Shader
operator=(Shader &&shader) noexcept=deleteMobileRT::Shader
rayTrace(::glm::vec3 *rgb, Ray &&ray)MobileRT::Shader
resetSampling()MobileRT::Shadervirtual
samplesLight_MobileRT::Shaderprotected
shade(::glm::vec3 *rgb, const Intersection &intersection)=0MobileRT::Shaderprotectedpure virtual
Shader()=deleteMobileRT::Shaderexplicit
Shader(Scene scene, ::std::int32_t samplesLight, Accelerator accelerator)MobileRT::Shaderexplicit
Shader(const Shader &shader)=deleteMobileRT::Shader
Shader(Shader &&shader) noexcept=defaultMobileRT::Shader
shadowTrace(float distance, Ray &&ray)MobileRT::Shader
traceLights(Intersection intersection) constMobileRT::Shaderprivate
~Shader()=defaultMobileRT::Shadervirtual