MobileRT
1.0
A multi platform C++ CPU progressive Ray Tracer.
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This is the complete list of members for MobileRT::Texture, including all inherited members.
channels_ | MobileRT::Texture | private |
createTexture(::std::string &&texture, long size) | MobileRT::Texture | static |
createTexture(const ::std::string &texturePath) | MobileRT::Texture | static |
height_ | MobileRT::Texture | private |
image_ | MobileRT::Texture | private |
isValid() const | MobileRT::Texture | |
loadColor(const ::glm::vec2 &texCoords) const | MobileRT::Texture | |
operator=(const Texture &texture)=default | MobileRT::Texture | |
operator=(Texture &&texture) noexcept=default | MobileRT::Texture | |
operator==(const Texture &texture) const | MobileRT::Texture | |
pointer_ | MobileRT::Texture | private |
Texture()=default | MobileRT::Texture | explicit |
Texture(::std::shared_ptr<::std::uint8_t > pointer, ::std::int32_t width, ::std::int32_t height, ::std::int32_t channels) | MobileRT::Texture | explicit |
Texture(const Texture &texture)=default | MobileRT::Texture | |
Texture(Texture &&texture) noexcept=default | MobileRT::Texture | |
width_ | MobileRT::Texture | private |
~Texture()=default | MobileRT::Texture |