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MobileRT
1.0
A multi platform C++ CPU progressive Ray Tracer.
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This is the complete list of members for MobileRT::Texture, including all inherited members.
| channels_ | MobileRT::Texture | private |
| createTexture(::std::string &&texture, long size) | MobileRT::Texture | static |
| createTexture(const ::std::string &texturePath) | MobileRT::Texture | static |
| height_ | MobileRT::Texture | private |
| image_ | MobileRT::Texture | private |
| isValid() const | MobileRT::Texture | |
| loadColor(const ::glm::vec2 &texCoords) const | MobileRT::Texture | |
| operator=(const Texture &texture)=default | MobileRT::Texture | |
| operator=(Texture &&texture) noexcept=default | MobileRT::Texture | |
| operator==(const Texture &texture) const | MobileRT::Texture | |
| pointer_ | MobileRT::Texture | private |
| Texture()=default | MobileRT::Texture | explicit |
| Texture(::std::shared_ptr<::std::uint8_t > pointer, ::std::int32_t width, ::std::int32_t height, ::std::int32_t channels) | MobileRT::Texture | explicit |
| Texture(const Texture &texture)=default | MobileRT::Texture | |
| Texture(Texture &&texture) noexcept=default | MobileRT::Texture | |
| width_ | MobileRT::Texture | private |
| ~Texture()=default | MobileRT::Texture |