TrueReality
v0.1.1912
EntityType.cpp
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/*
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* True Reality Open Source Game and Simulation Engine
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* Copyright © 2021 Acid Rain Studios LLC
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 3.0 of the License, or (at your option)
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* any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* @author Maxim Serebrennik
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*/
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#include <
trManager/EntityType.h
>
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namespace
trManager
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{
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IMPLEMENT_ENUM
(EntityType)
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const
EntityType
EntityType::ACTOR
(
"ACTOR"
);
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const
EntityType
EntityType::DIRECTOR
(
"DIRECTOR"
);
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const
EntityType
EntityType::ACTOR_MODULE
(
"ACTOR_MODULE"
);
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const
EntityType
EntityType::INVALID
(
"INVALID"
);
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}
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trManager::EntityType::INVALID
static const EntityType INVALID
Definition:
EntityType.h:45
trManager::EntityType::ACTOR_MODULE
static const EntityType ACTOR_MODULE
Definition:
EntityType.h:44
trManager::EntityType::ACTOR
static const EntityType ACTOR
Definition:
EntityType.h:42
EntityType.h
IMPLEMENT_ENUM
#define IMPLEMENT_ENUM(EnumType)
A macro that defines implement enum.
Definition:
EnumerationString.h:284
trManager::EntityType::DIRECTOR
static const EntityType DIRECTOR
Definition:
EntityType.h:43
trManager
Definition:
ActorBase.h:34
src
trManager
EntityType.cpp
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