TrueReality  v0.1.1912
EntityType.cpp
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1 /*
2 * True Reality Open Source Game and Simulation Engine
3 * Copyright © 2021 Acid Rain Studios LLC
4 *
5 * This library is free software; you can redistribute it and/or modify it under
6 * the terms of the GNU Lesser General Public License as published by the Free
7 * Software Foundation; either version 3.0 of the License, or (at your option)
8 * any later version.
9 *
10 * This library is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
12 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
13 * details.
14 *
15 * You should have received a copy of the GNU Lesser General Public License
16 * along with this library; if not, write to the Free Software Foundation, Inc.,
17 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 *
19 * @author Maxim Serebrennik
20 */
21 
22 #include <trManager/EntityType.h>
23 
24 namespace trManager
25 {
26  IMPLEMENT_ENUM(EntityType)
27  const EntityType EntityType::ACTOR("ACTOR");
28  const EntityType EntityType::DIRECTOR("DIRECTOR");
29  const EntityType EntityType::ACTOR_MODULE("ACTOR_MODULE");
30  const EntityType EntityType::INVALID("INVALID");
31 }
32 
static const EntityType INVALID
Definition: EntityType.h:45
static const EntityType ACTOR_MODULE
Definition: EntityType.h:44
static const EntityType ACTOR
Definition: EntityType.h:42
#define IMPLEMENT_ENUM(EnumType)
A macro that defines implement enum.
static const EntityType DIRECTOR
Definition: EntityType.h:43