17 #ifndef HEADER_SUPERTUX_BADGUY_ANGRYSTONE_HPP 18 #define HEADER_SUPERTUX_BADGUY_ANGRYSTONE_HPP 20 #include "badguy/badguy.hpp" 31 virtual bool is_freezable()
const override;
33 virtual std::string get_class()
const override {
return "angrystone"; }
34 virtual std::string get_display_name()
const override {
return _(
"Angry stone"); }
37 enum AngryStoneState {
48 AngryStoneState state;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: angrystone.cpp:67
Simple two dimensional vector.
Definition: vector.hpp:24
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: angrystone.cpp:43
Definition: angrystone.hpp:22
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: angrystone.cpp:177
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: angrystone.cpp:78
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: angrystone.cpp:61
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44