supertux
angrystone.hpp
1 // AngryStone - A spiked block that charges towards the player
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_ANGRYSTONE_HPP
18 #define HEADER_SUPERTUX_BADGUY_ANGRYSTONE_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class AngryStone final : public BadGuy
23 {
24 public:
25  AngryStone(const ReaderMapping& reader);
26 
27  virtual void collision_solid(const CollisionHit& hit) override;
28  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
29  virtual void active_update(float dt_sec) override;
30  virtual void kill_fall() override;
31  virtual bool is_freezable() const override;
32  virtual bool is_flammable() const override;
33  virtual std::string get_class() const override { return "angrystone"; }
34  virtual std::string get_display_name() const override { return _("Angry stone"); }
35 
36 protected:
37  enum AngryStoneState {
38  IDLE,
39  CHARGING,
40  ATTACKING,
41  RECOVERING
42  };
43 
44 private:
45  Vector attackDirection;
46  Vector oldWallDirection;
47  Timer timer;
48  AngryStoneState state;
49 
50 private:
51  AngryStone(const AngryStone&) = delete;
52  AngryStone& operator=(const AngryStone&) = delete;
53 };
54 
55 #endif
56 
57 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: angrystone.cpp:67
Simple two dimensional vector.
Definition: vector.hpp:24
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: angrystone.cpp:43
Definition: angrystone.hpp:22
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: angrystone.cpp:177
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: angrystone.cpp:78
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: angrystone.cpp:61
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44