17 #ifndef HEADER_SUPERTUX_BADGUY_BOMB_HPP 18 #define HEADER_SUPERTUX_BADGUY_BOMB_HPP 20 #include "badguy/badguy.hpp" 21 #include "object/portable.hpp" 29 Bomb(
const Vector& pos, Direction dir,
const std::string& custom_sprite =
"images/creatures/mr_bomb/bomb.sprite" );
40 virtual void ignite()
override;
44 virtual void ungrab(
MovingObject&
object, Direction dir)
override;
53 std::unique_ptr<SoundSource> ticking;
57 Bomb& operator=(
const Bomb&) =
delete;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void ignite() override
Called when hit by a fire bullet, and is_flammable() returns true.
Definition: bomb.cpp:114
Simple two dimensional vector.
Definition: vector.hpp:24
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: bomb.cpp:65
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: bomb.hpp:30
An object that inherits from this object is considered "portable" and can be carried around by the pl...
Definition: portable.hpp:29
virtual void play_looping_sounds() override
continues all looping sounds
Definition: bomb.cpp:169
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: bomb.cpp:108
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: bomb.cpp:59
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: bomb.cpp:71
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: bomb.cpp:43
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
A sound source represents the source of audio output.
Definition: sound_source.hpp:25
virtual void stop_looping_sounds() override
stops all looping sounds
Definition: bomb.cpp:162
Definition: player.hpp:39
virtual void grab(MovingObject &object, const Vector &pos, Direction dir) override
called each frame when the object has been grabbed.
Definition: bomb.cpp:120
This class collects data about a collision.
Definition: collision_hit.hpp:44