supertux
bomb.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_BOMB_HPP
18 #define HEADER_SUPERTUX_BADGUY_BOMB_HPP
19 
20 #include "badguy/badguy.hpp"
21 #include "object/portable.hpp"
22 
23 class SoundSource;
24 
25 class Bomb final : public BadGuy,
26  public Portable
27 {
28 public:
29  Bomb(const Vector& pos, Direction dir, const std::string& custom_sprite = "images/creatures/mr_bomb/bomb.sprite" );
30  virtual bool is_saveable() const override {
31  return false;
32  }
33 
34  virtual void collision_solid(const CollisionHit& hit) override;
35  virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
36  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
37 
38  virtual void active_update(float dt_sec) override;
39  virtual void kill_fall() override;
40  virtual void ignite() override;
41  void explode();
42 
43  virtual void grab(MovingObject& object, const Vector& pos, Direction dir) override;
44  virtual void ungrab(MovingObject& object, Direction dir) override;
45 
46  virtual void stop_looping_sounds() override;
47  virtual void play_looping_sounds() override;
48 
49 private:
50  bool grabbed;
51  MovingObject* grabber;
52 
53  std::unique_ptr<SoundSource> ticking;
54 
55 private:
56  Bomb(const Bomb&) = delete;
57  Bomb& operator=(const Bomb&) = delete;
58 };
59 
60 #endif
61 
62 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void ignite() override
Called when hit by a fire bullet, and is_flammable() returns true.
Definition: bomb.cpp:114
Simple two dimensional vector.
Definition: vector.hpp:24
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: bomb.cpp:65
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: bomb.hpp:30
An object that inherits from this object is considered "portable" and can be carried around by the pl...
Definition: portable.hpp:29
virtual void play_looping_sounds() override
continues all looping sounds
Definition: bomb.cpp:169
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: bomb.cpp:108
Definition: bomb.hpp:25
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: bomb.cpp:59
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: bomb.cpp:71
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: bomb.cpp:43
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
A sound source represents the source of audio output.
Definition: sound_source.hpp:25
virtual void stop_looping_sounds() override
stops all looping sounds
Definition: bomb.cpp:162
Definition: player.hpp:39
virtual void grab(MovingObject &object, const Vector &pos, Direction dir) override
called each frame when the object has been grabbed.
Definition: bomb.cpp:120
This class collects data about a collision.
Definition: collision_hit.hpp:44