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supertux
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This is the complete list of members for Editor, including all inherited members.
| add_layer(GameObject *layer) (defined in Editor) | Editor | inline |
| change_tileset() (defined in Editor) | Editor | |
| check_save_prerequisites(const std::function< void()> &callback) const | Editor | |
| check_unsaved_changes(const std::function< void()> &action) (defined in Editor) | Editor | |
| current() (defined in Currenton< Editor >) | Currenton< Editor > | inlinestatic |
| Currenton() (defined in Currenton< Editor >) | Currenton< Editor > | inlineprotected |
| delete_current_sector() (defined in Editor) | Editor | |
| delete_markers() (defined in Editor) | Editor | |
| disable_keyboard() (defined in Editor) | Editor | inline |
| draw(Compositor &) override | Editor | virtual |
| edit_path(Path *path, GameObject *new_marked_object) (defined in Editor) | Editor | inline |
| Editor() (defined in Editor) | Editor | |
| esc_press() (defined in Editor) | Editor | |
| event(const SDL_Event &ev) (defined in Editor) | Editor | |
| get_level() const (defined in Editor) | Editor | inline |
| get_level_directory() const (defined in Editor) | Editor | |
| get_levelfile() const (defined in Editor) | Editor | inline |
| get_objectgroups() const (defined in Editor) | Editor | |
| get_sector() (defined in Editor) | Editor | inline |
| get_selected_tilemap() const (defined in Editor) | Editor | inline |
| get_tilegroups() const (defined in Editor) | Editor | |
| get_tiles() const (defined in Editor) | Editor | inline |
| get_tileselect_input_type() const (defined in Editor) | Editor | inline |
| get_tileselect_move_mode() const (defined in Editor) | Editor | |
| get_tileselect_object() const (defined in Editor) | Editor | inline |
| get_tileselect_select_mode() const (defined in Editor) | Editor | |
| get_tileset() const (defined in Editor) | Editor | inline |
| get_world() const (defined in Editor) | Editor | inline |
| is_active() (defined in Editor) | Editor | static |
| is_level_loaded() const (defined in Editor) | Editor | inline |
| is_testing_level() const (defined in Editor) | Editor | inline |
| leave() override | Editor | virtual |
| load_sector(const std::string &name) (defined in Editor) | Editor | |
| m_deactivate_request (defined in Editor) | Editor | |
| m_level (defined in Editor) | Editor | protected |
| m_levelfile (defined in Editor) | Editor | protected |
| m_newlevel_request (defined in Editor) | Editor | |
| m_quit_request (defined in Editor) | Editor | |
| m_reactivate_request (defined in Editor) | Editor | |
| m_reload_request (defined in Editor) | Editor | |
| m_save_request (defined in Editor) | Editor | |
| m_savegame (defined in Editor) | Editor | |
| m_test_levelfile (defined in Editor) | Editor | protected |
| m_test_request (defined in Editor) | Editor | |
| m_world (defined in Editor) | Editor | protected |
| open_level_directory() (defined in Editor) | Editor | |
| redo() (defined in Editor) | Editor | |
| resize() (defined in Editor) | Editor | |
| s_resaving_in_progress (defined in Editor) | Editor | static |
| scroll(const Vector &velocity) (defined in Editor) | Editor | |
| select_objectgroup(int id) (defined in Editor) | Editor | |
| select_tilegroup(int id) (defined in Editor) | Editor | |
| set_level(const std::string &levelfile_) (defined in Editor) | Editor | inline |
| set_world(std::unique_ptr< World > w) (defined in Editor) | Editor | |
| setup() override | Editor | virtual |
| sort_layers() (defined in Editor) | Editor | |
| undo() (defined in Editor) | Editor | |
| update(float dt_sec, const Controller &controller) override | Editor | virtual |
| update_node_iterators() (defined in Editor) | Editor | |
| ~Currenton() (defined in Currenton< Editor >) | Currenton< Editor > | inlineprotectedvirtual |
| ~Editor() (defined in Editor) | Editor | |
| ~Screen() (defined in Screen) | Screen | inlinevirtual |
1.8.12