supertux
scripting::Player Member List

This is the complete list of members for scripting::Player, including all inherited members.

activate()scripting::Player
add_bonus(const std::string &bonus)scripting::Player
add_coins(int count)scripting::Player
deactivate()scripting::Player
do_backflip()scripting::Player
do_cheer()scripting::Player
do_duck()scripting::Player
do_jump(float yspeed)scripting::Player
do_scripting_controller(const std::string &control, bool pressed)scripting::Player
do_standup()scripting::Player
GameObject() (defined in scripting::GameObject<::Player >)scripting::GameObject<::Player >inline
GameObject(UID uid) (defined in scripting::GameObject<::Player >)scripting::GameObject<::Player >inline
get_coins() constscripting::Player
get_ghost_mode() constscripting::Player
get_object_ptr() const (defined in scripting::GameObject<::Player >)scripting::GameObject<::Player >inline
get_velocity_x() const (defined in scripting::Player)scripting::Player
get_velocity_y() const (defined in scripting::Player)scripting::Player
get_visible() constscripting::Player
has_grabbed(const std::string &name) constscripting::Player
kick()scripting::Player
kill(bool completely)scripting::Player
m_uid (defined in scripting::GameObject<::Player >)scripting::GameObject<::Player >protected
make_invincible()scripting::Player
set_bonus(const std::string &bonus)scripting::Player
set_dir(bool right)scripting::Player
set_ghost_mode(bool enable)scripting::Player
set_visible(bool visible)scripting::Player
trigger_sequence(const std::string &sequence_name)scripting::Player
use_scripting_controller(bool use_or_release)scripting::Player
walk(float speed)scripting::Player