supertux
scripting
Player
scripting::Player Member List
This is the complete list of members for
scripting::Player
, including all inherited members.
activate
()
scripting::Player
add_bonus
(const std::string &bonus)
scripting::Player
add_coins
(int count)
scripting::Player
deactivate
()
scripting::Player
do_backflip
()
scripting::Player
do_cheer
()
scripting::Player
do_duck
()
scripting::Player
do_jump
(float yspeed)
scripting::Player
do_scripting_controller
(const std::string &control, bool pressed)
scripting::Player
do_standup
()
scripting::Player
GameObject
() (defined in
scripting::GameObject<::Player >
)
scripting::GameObject<::Player >
inline
GameObject
(UID uid) (defined in
scripting::GameObject<::Player >
)
scripting::GameObject<::Player >
inline
get_coins
() const
scripting::Player
get_ghost_mode
() const
scripting::Player
get_object_ptr
() const (defined in
scripting::GameObject<::Player >
)
scripting::GameObject<::Player >
inline
get_velocity_x
() const (defined in
scripting::Player
)
scripting::Player
get_velocity_y
() const (defined in
scripting::Player
)
scripting::Player
get_visible
() const
scripting::Player
has_grabbed
(const std::string &name) const
scripting::Player
kick
()
scripting::Player
kill
(bool completely)
scripting::Player
m_uid
(defined in
scripting::GameObject<::Player >
)
scripting::GameObject<::Player >
protected
make_invincible
()
scripting::Player
set_bonus
(const std::string &bonus)
scripting::Player
set_dir
(bool right)
scripting::Player
set_ghost_mode
(bool enable)
scripting::Player
set_visible
(bool visible)
scripting::Player
trigger_sequence
(const std::string &sequence_name)
scripting::Player
use_scripting_controller
(bool use_or_release)
scripting::Player
walk
(float speed)
scripting::Player
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1.8.12