supertux
cloud_particle_system.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_CLOUD_PARTICLE_SYSTEM_HPP
18 #define HEADER_SUPERTUX_OBJECT_CLOUD_PARTICLE_SYSTEM_HPP
19 
20 #include "object/particlesystem.hpp"
21 #include "video/surface_ptr.hpp"
22 
23 class ReaderMapping;
24 
25 class CloudParticleSystem final : public ParticleSystem
26 {
27 public:
29  CloudParticleSystem(const ReaderMapping& reader);
30  virtual ~CloudParticleSystem();
31 
32  void init();
33  virtual void update(float dt_sec) override;
34 
35  virtual std::string get_class() const override { return "particles-clouds"; }
36  virtual std::string get_display_name() const override { return _("Cloud particles"); }
37 
38  virtual const std::string get_icon_path() const override {
39  return "images/engine/editor/clouds.png";
40  }
41 
42 private:
43  class CloudParticle : public Particle
44  {
45  public:
46  float speed;
47 
48  CloudParticle() :
49  speed()
50  {}
51  };
52 
53  SurfacePtr cloudimage;
54 
55 private:
57  CloudParticleSystem& operator=(const CloudParticleSystem&) = delete;
58 };
59 
60 #endif
61 
62 /* EOF */
Definition: particlesystem.hpp:66
This is the base class for particle systems.
Definition: particlesystem.hpp:46
Definition: cloud_particle_system.hpp:25
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: cloud_particle_system.cpp:56
Definition: reader_mapping.hpp:31