supertux
darttrap.hpp
1 // DartTrap - Shoots a Dart at regular intervals
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_DARTTRAP_HPP
18 #define HEADER_SUPERTUX_BADGUY_DARTTRAP_HPP
19 
20 #include "badguy/badguy.hpp"
21 
23 class DartTrap final : public BadGuy
24 {
25 public:
26  DartTrap(const ReaderMapping& reader);
27 
28  virtual void initialize() override;
29  virtual void activate() override;
30  virtual void active_update(float dt_sec) override;
31  virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
32  virtual std::string get_class() const override { return "darttrap"; }
33  virtual std::string get_display_name() const override { return _("Dart trap"); }
34 
35  virtual ObjectSettings get_settings() override;
36 
37 protected:
38  enum State {
39  IDLE, LOADING
40  };
41 
42  void load();
43  void fire();
45 private:
46  bool enabled;
47  float initial_delay;
48  float fire_delay;
49  int ammo;
51  State state;
52  Timer fire_timer;
54 private:
55  DartTrap(const DartTrap&) = delete;
56  DartTrap& operator=(const DartTrap&) = delete;
57 };
58 
59 #endif
60 
61 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
Badguy "DartTrap" - Shoots a Dart at regular intervals.
Definition: darttrap.hpp:23
void fire()
fire a shot
Definition: darttrap.cpp:108
virtual void initialize() override
called immediately before the first call to initialize
Definition: darttrap.cpp:57
Definition: object_settings.hpp:35
void load()
load a shot
Definition: darttrap.cpp:101
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: darttrap.cpp:69
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: darttrap.cpp:75
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
virtual void activate() override
called when the badguy has been activated.
Definition: darttrap.cpp:63
This class collects data about a collision.
Definition: collision_hit.hpp:44