17 #ifndef HEADER_SUPERTUX_BADGUY_DARTTRAP_HPP 18 #define HEADER_SUPERTUX_BADGUY_DARTTRAP_HPP 20 #include "badguy/badguy.hpp" 32 virtual std::string get_class()
const override {
return "darttrap"; }
33 virtual std::string get_display_name()
const override {
return _(
"Dart trap"); }
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
Badguy "DartTrap" - Shoots a Dart at regular intervals.
Definition: darttrap.hpp:23
void fire()
fire a shot
Definition: darttrap.cpp:108
virtual void initialize() override
called immediately before the first call to initialize
Definition: darttrap.cpp:57
Definition: object_settings.hpp:35
void load()
load a shot
Definition: darttrap.cpp:101
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: darttrap.cpp:69
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: darttrap.cpp:75
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
virtual void activate() override
called when the badguy has been activated.
Definition: darttrap.cpp:63
This class collects data about a collision.
Definition: collision_hit.hpp:44