supertux
fish.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_FISH_HPP
18 #define HEADER_SUPERTUX_BADGUY_FISH_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class Fish final : public BadGuy
23 {
24 public:
25  Fish(const ReaderMapping& );
26 
27  virtual void draw(DrawingContext& context) override;
28 
29  virtual void collision_solid(const CollisionHit& hit) override;
30  virtual HitResponse collision_badguy(BadGuy& , const CollisionHit& ) override;
31  virtual void collision_tile(uint32_t tile_attributes) override;
32 
33  virtual void active_update(float) override;
34 
35  virtual void freeze() override;
36  virtual void unfreeze() override;
37  virtual void kill_fall() override;
38  virtual bool is_freezable() const override;
39  virtual std::string get_class() const override { return "fish"; }
40  virtual std::string get_display_name() const override { return _("Fish"); }
41 
42 private:
43  HitResponse hit(const CollisionHit& );
44  void start_waiting();
45  void jump();
46 
47  Timer waiting;
48  float stop_y;
49 };
50 
51 #endif
52 
53 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void unfreeze() override
Called to unfreeze the badguy.
Definition: fish.cpp:137
virtual void active_update(float) override
called each frame when the badguy is activated.
Definition: fish.cpp:86
Definition: fish.hpp:22
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: fish.cpp:34
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: fish.cpp:46
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: fish.cpp:128
virtual void collision_tile(uint32_t tile_attributes) override
Called when a collision with tile with special attributes occurred.
Definition: fish.cpp:65
virtual HitResponse collision_badguy(BadGuy &, const CollisionHit &) override
Called when the badguy collided with another badguy.
Definition: fish.cpp:40
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: fish.cpp:144
This class collects data about a collision.
Definition: collision_hit.hpp:44