17 #ifndef HEADER_SUPERTUX_BADGUY_FISH_HPP 18 #define HEADER_SUPERTUX_BADGUY_FISH_HPP 20 #include "badguy/badguy.hpp" 35 virtual void freeze()
override;
38 virtual bool is_freezable()
const override;
39 virtual std::string get_class()
const override {
return "fish"; }
40 virtual std::string get_display_name()
const override {
return _(
"Fish"); }
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void unfreeze() override
Called to unfreeze the badguy.
Definition: fish.cpp:137
virtual void active_update(float) override
called each frame when the badguy is activated.
Definition: fish.cpp:86
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: fish.cpp:34
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: fish.cpp:46
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: fish.cpp:128
virtual void collision_tile(uint32_t tile_attributes) override
Called when a collision with tile with special attributes occurred.
Definition: fish.cpp:65
virtual HitResponse collision_badguy(BadGuy &, const CollisionHit &) override
Called when the badguy collided with another badguy.
Definition: fish.cpp:40
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: fish.cpp:144
This class collects data about a collision.
Definition: collision_hit.hpp:44