supertux
flame.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_FLAME_HPP
18 #define HEADER_SUPERTUX_BADGUY_FLAME_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class SoundSource;
23 
24 class Flame : public BadGuy
25 {
26 public:
27  Flame(const ReaderMapping& reader);
28 
29  virtual void activate() override;
30  virtual void deactivate() override;
31 
32  virtual void active_update(float dt_sec) override;
33  virtual void kill_fall() override;
34 
35  virtual void freeze() override;
36  virtual bool is_freezable() const override;
37  virtual bool is_flammable() const override;
38 
39  virtual ObjectSettings get_settings() override;
40  virtual std::string get_class() const override { return "flame"; }
41  virtual std::string get_display_name() const override { return _("Flame"); }
42 
43  virtual void stop_looping_sounds() override;
44  virtual void play_looping_sounds() override;
45 
46 protected:
47  float angle;
48  float radius;
49  float speed;
50 
51  std::unique_ptr<SoundSource> sound_source;
52 
53 private:
54  Flame(const Flame&) = delete;
55  Flame& operator=(const Flame&) = delete;
56 };
57 
58 #endif
59 
60 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: flame.cpp:101
virtual void activate() override
called when the badguy has been activated.
Definition: flame.cpp:81
virtual void play_looping_sounds() override
continues all looping sounds
Definition: flame.cpp:139
Definition: object_settings.hpp:35
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: flame.cpp:106
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: flame.cpp:67
Definition: flame.hpp:24
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: flame.cpp:127
A sound source represents the source of audio output.
Definition: sound_source.hpp:25
virtual void stop_looping_sounds() override
stops all looping sounds
Definition: flame.cpp:132
Definition: reader_mapping.hpp:31
virtual void deactivate() override
called when the badguy has been deactivated
Definition: flame.cpp:94