supertux
input_manager.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_CONTROL_INPUT_MANAGER_HPP
18 #define HEADER_SUPERTUX_CONTROL_INPUT_MANAGER_HPP
19 
20 #include "control/controller.hpp"
21 
22 #include <SDL.h>
23 #include <map>
24 #include <string>
25 #include <vector>
26 #include <memory>
27 
28 #include "util/currenton.hpp"
29 
31 class JoystickManager;
32 class JoystickMenu;
33 class KeyboardManager;
34 class KeyboardMenu;
35 class KeyboardConfig;
36 class JoystickConfig;
37 
38 class InputManager final : public Currenton<InputManager>
39 {
40 private:
41  friend class KeyboardMenu;
42  friend class JoystickMenu;
43 
44 public:
45  InputManager(KeyboardConfig& keyboard_config,
46  JoystickConfig& joystick_config);
47  virtual ~InputManager();
48 
49  void process_event(const SDL_Event& event);
50 
51  void update();
52  void reset();
53 
54  void use_game_controller(bool v);
55  bool use_game_controller() const { return m_use_game_controller; }
56 
57  const Controller& get_controller() const;
58  Controller& get_controller();
59 
60 private:
61  std::unique_ptr<Controller> controller;
62 
63 public:
64  bool& m_use_game_controller;
65  std::unique_ptr<KeyboardManager> keyboard_manager;
66  std::unique_ptr<JoystickManager> joystick_manager;
67  std::unique_ptr<GameControllerManager> game_controller_manager;
68 
69 private:
70  InputManager(const InputManager&) = delete;
71  InputManager& operator=(const InputManager&) = delete;
72 };
73 
74 #endif
75 
76 /* EOF */
Definition: controller.hpp:56
Definition: joystick_manager.hpp:29
Definition: input_manager.hpp:38
Definition: joystick_config.hpp:28
Definition: keyboard_config.hpp:28
A &#39;Currenton&#39; allows access to the currently active instance of a class via the static current() func...
Definition: currenton.hpp:30
Definition: keyboard_manager.hpp:30
Definition: game_controller_manager.hpp:31
Definition: keyboard_menu.hpp:25
Definition: joystick_menu.hpp:24