supertux
jumpy.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_JUMPY_HPP
18 #define HEADER_SUPERTUX_BADGUY_JUMPY_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class Jumpy final : public BadGuy
23 {
24 public:
25  Jumpy(const ReaderMapping& reader);
26 
27  virtual void collision_solid(const CollisionHit& hit) override;
28  virtual HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit) override;
29 
30  virtual void active_update(float) override;
31 
32  virtual void freeze() override;
33  virtual bool is_freezable() const override;
34  virtual bool is_flammable() const override;
35  virtual std::string get_class() const override { return "jumpy"; }
36  virtual std::string get_display_name() const override { return _("Jumpy"); }
37 
38 private:
39  HitResponse hit(const CollisionHit& hit);
40 
41 private:
42  Vector pos_groundhit;
43  bool groundhit_pos_set;
44 
45 private:
46  Jumpy(const Jumpy&) = delete;
47  Jumpy& operator=(const Jumpy&) = delete;
48 };
49 
50 #endif
51 
52 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
Simple two dimensional vector.
Definition: vector.hpp:24
virtual HitResponse collision_badguy(BadGuy &other, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: jumpy.cpp:45
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: jumpy.cpp:39
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: jumpy.cpp:101
virtual void active_update(float) override
called each frame when the badguy is activated.
Definition: jumpy.cpp:72
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: jumpy.cpp:114
Definition: jumpy.hpp:22
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44