17 #ifndef HEADER_SUPERTUX_BADGUY_JUMPY_HPP 18 #define HEADER_SUPERTUX_BADGUY_JUMPY_HPP 20 #include "badguy/badguy.hpp" 32 virtual void freeze()
override;
33 virtual bool is_freezable()
const override;
35 virtual std::string get_class()
const override {
return "jumpy"; }
36 virtual std::string get_display_name()
const override {
return _(
"Jumpy"); }
43 bool groundhit_pos_set;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
Simple two dimensional vector.
Definition: vector.hpp:24
virtual HitResponse collision_badguy(BadGuy &other, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: jumpy.cpp:45
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: jumpy.cpp:39
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: jumpy.cpp:101
virtual void active_update(float) override
called each frame when the badguy is activated.
Definition: jumpy.cpp:72
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: jumpy.cpp:114
Definition: reader_mapping.hpp:31
This class collects data about a collision.
Definition: collision_hit.hpp:44