17 #ifndef HEADER_SUPERTUX_BADGUY_KUGELBLITZ_HPP 18 #define HEADER_SUPERTUX_BADGUY_KUGELBLITZ_HPP 20 #include "badguy/badguy.hpp" 38 virtual std::string get_class()
const override {
return "kugelblitz"; }
39 virtual std::string get_display_name()
const override {
return _(
"Kugelblitz"); }
49 bool groundhit_pos_set;
54 SpritePtr lightsprite;
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: kugelblitz.cpp:153
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: kugelblitz.cpp:69
Simple two dimensional vector.
Definition: vector.hpp:24
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: kugelblitz.cpp:160
virtual void active_update(float) override
called each frame when the badguy is activated.
Definition: kugelblitz.cpp:129
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: kugelblitz.cpp:75
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: kugelblitz.cpp:209
virtual HitResponse collision_badguy(BadGuy &other, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: kugelblitz.cpp:96
Definition: kugelblitz.hpp:22
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual void initialize() override
called immediately before the first call to initialize
Definition: kugelblitz.cpp:60
This class collects data about a collision.
Definition: collision_hit.hpp:44