supertux
kugelblitz.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_KUGELBLITZ_HPP
18 #define HEADER_SUPERTUX_BADGUY_KUGELBLITZ_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class Kugelblitz final : public BadGuy
23 {
24 public:
25  Kugelblitz(const ReaderMapping& reader);
26 
27  virtual void initialize() override;
28  virtual HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit) override;
29  virtual void collision_solid(const CollisionHit& hit) override;
30  virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
31 
32  virtual void active_update(float) override;
33  virtual void kill_fall() override;
34 
35  virtual bool is_flammable() const override;
36 
37  virtual void draw(DrawingContext& context) override;
38  virtual std::string get_class() const override { return "kugelblitz"; }
39  virtual std::string get_display_name() const override { return _("Kugelblitz"); }
40 
41  void explode();
42 
43 private:
44  void try_activate();
45  HitResponse hit(const CollisionHit& hit);
46 
47 private:
48  Vector pos_groundhit;
49  bool groundhit_pos_set;
50  bool dying;
51  Timer movement_timer;
52  Timer lifetime;
53  int direction;
54  SpritePtr lightsprite;
55 
56 private:
57  Kugelblitz(const Kugelblitz&) = delete;
58  Kugelblitz& operator=(const Kugelblitz&) = delete;
59 };
60 
61 #endif
62 
63 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: kugelblitz.cpp:153
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: kugelblitz.cpp:69
Simple two dimensional vector.
Definition: vector.hpp:24
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: kugelblitz.cpp:160
virtual void active_update(float) override
called each frame when the badguy is activated.
Definition: kugelblitz.cpp:129
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: kugelblitz.cpp:75
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: kugelblitz.cpp:209
virtual HitResponse collision_badguy(BadGuy &other, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: kugelblitz.cpp:96
Definition: kugelblitz.hpp:22
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual void initialize() override
called immediately before the first call to initialize
Definition: kugelblitz.cpp:60
This class collects data about a collision.
Definition: collision_hit.hpp:44