supertux
levelset_screen.hpp
1 // SuperTux
2 // Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_SUPERTUX_LEVELSET_SCREEN_HPP
18 #define HEADER_SUPERTUX_SUPERTUX_LEVELSET_SCREEN_HPP
19 
20 #include <string>
21 
22 #include "supertux/screen.hpp"
23 #include "util/currenton.hpp"
24 
25 class Savegame;
26 
27 class LevelsetScreen final : public Screen,
28  public Currenton<LevelsetScreen>
29 {
30 private:
31  std::string m_basedir;
32  std::string m_level_filename;
33  Savegame& m_savegame;
34  bool m_level_started;
35  bool m_solved;
36 
37 public:
38  LevelsetScreen(const std::string& basedir, const std::string& level_filename, Savegame& savegame);
39 
40  virtual void draw(Compositor& compositor) override;
41  virtual void update(float dt_sec, const Controller& controller) override;
42 
43  virtual void setup() override;
44  virtual void leave() override;
45 
46  void finished_level(bool win);
47 
48 private:
49  LevelsetScreen(const LevelsetScreen&) = delete;
50  LevelsetScreen& operator=(const LevelsetScreen&) = delete;
51 };
52 
53 #endif
54 
55 /* EOF */
Definition: controller.hpp:56
Abstract base class for code the MainLoop runs exclusively and full-screen.
Definition: screen.hpp:29
Definition: levelset_screen.hpp:27
virtual void update(float dt_sec, const Controller &controller) override
gets called for once (per logical) frame.
Definition: levelset_screen.cpp:55
virtual void draw(Compositor &compositor) override
gets called once per frame.
Definition: levelset_screen.cpp:50
virtual void setup() override
gets called before this screen gets activated (which is at least once before the first draw or update...
Definition: levelset_screen.cpp:66
A &#39;Currenton&#39; allows access to the currently active instance of a class via the static current() func...
Definition: currenton.hpp:30
Definition: compositor.hpp:29
Definition: savegame.hpp:66
virtual void leave() override
gets called when the current screen is temporarily suspended
Definition: levelset_screen.cpp:92