supertux
livefire.hpp
1 // SuperTux badguy - walking flame that glows
2 // Copyright (C) 2013 LMH <lmh.0013@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_LIVEFIRE_HPP
18 #define HEADER_SUPERTUX_BADGUY_LIVEFIRE_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
22 class LiveFire : public WalkingBadguy
23 {
24 public:
25  LiveFire(const ReaderMapping& reader);
26 
27  virtual void collision_solid(const CollisionHit& hit) override;
28  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
29  virtual void active_update(float dt_sec) override;
30 
31  virtual void freeze() override;
32  virtual bool is_freezable() const override;
33  virtual bool is_flammable() const override;
34 
35  virtual void kill_fall() override;
36  virtual std::string get_class() const override { return "livefire"; }
37  virtual std::string get_display_name() const override { return _("Live fire"); }
38 
39 private:
40  std::string death_sound;
41 
42 protected:
43  enum SState {
44  STATE_SLEEPING,
45  STATE_WAKING,
46  STATE_WALKING,
47  STATE_DORMANT
48  };
49 
50 protected:
51  SState state;
52 
53 private:
54  LiveFire(const LiveFire&) = delete;
55  LiveFire& operator=(const LiveFire&) = delete;
56 };
57 
58 class LiveFireAsleep final : public LiveFire
59 {
60 public:
61  LiveFireAsleep(const ReaderMapping& reader);
62 
63  virtual void draw(DrawingContext& context) override;
64 
65  virtual void initialize() override;
66  virtual std::string get_class() const override { return "livefire_asleep"; }
67  virtual std::string get_display_name() const override { return _("Sleeping live fire"); }
68 
69 private:
70  LiveFireAsleep(const LiveFireAsleep&) = delete;
71  LiveFireAsleep& operator=(const LiveFireAsleep&) = delete;
72 };
73 
74 class LiveFireDormant final : public LiveFire
75 {
76 public:
77  LiveFireDormant(const ReaderMapping& reader);
78 
79  virtual void draw(DrawingContext& context) override;
80 
81  virtual void initialize() override;
82  virtual std::string get_class() const override { return "livefire_dormant"; }
83  virtual std::string get_display_name() const override { return _("Dormant live fire"); }
84 
85 private:
86  LiveFireDormant(const LiveFireDormant&) = delete;
87  LiveFireDormant& operator=(const LiveFireDormant&) = delete;
88 };
89 
90 #endif
91 
92 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
Definition: livefire.hpp:22
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: livefire.cpp:112
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: livefire.cpp:98
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: livefire.cpp:57
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: livefire.cpp:48
Definition: livefire.hpp:58
virtual void initialize() override
called immediately before the first call to initialize
Definition: walking_badguy.cpp:73
Definition: livefire.hpp:74
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: livefire.cpp:118
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: livefire.cpp:38
Definition: reader_mapping.hpp:31
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: badguy.cpp:124
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44