This is an alternative class for particle systems.
Definition: particlesystem_interactive.hpp:39
Definition: particlesystem.hpp:66
This is the base class for particle systems.
Definition: particlesystem.hpp:46
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: particlesystem_interactive.cpp:58