17 #ifndef HEADER_SUPERTUX_BADGUY_PLANT_HPP 18 #define HEADER_SUPERTUX_BADGUY_PLANT_HPP 20 #include "badguy/badguy.hpp" 31 virtual void ignite()
override;
32 virtual std::string get_class()
const override {
return "plant"; }
33 virtual std::string get_display_name()
const override {
return _(
"Plant"); }
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void initialize() override
called immediately before the first call to initialize
Definition: plant.cpp:33
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: plant.cpp:44
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: plant.cpp:56
virtual void ignite() override
Called when hit by a fire bullet, and is_flammable() returns true.
Definition: plant.cpp:105
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: plant.cpp:70
This class collects data about a collision.
Definition: collision_hit.hpp:44