supertux
portable.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_PORTABLE_HPP
18 #define HEADER_SUPERTUX_OBJECT_PORTABLE_HPP
19 
20 #include "supertux/direction.hpp"
21 #include "supertux/game_object_component.hpp"
22 
23 class MovingObject;
24 
30 {
31 public:
32  Portable() {}
33  virtual ~Portable() {}
34 
36  virtual void grab(MovingObject& other, const Vector& pos, Direction dir) = 0;
37  virtual void ungrab(MovingObject& other, Direction ) {}
38 
39  virtual bool is_portable() const { return true; }
40 
43  virtual bool is_hampering() const { return false; }
44 };
45 
46 #endif
47 
48 /* EOF */
virtual bool is_hampering() const
Is the object so heavy/bulky/fragile that Tux can&#39;t run while carrying it?
Definition: portable.hpp:43
Simple two dimensional vector.
Definition: vector.hpp:24
virtual void grab(MovingObject &other, const Vector &pos, Direction dir)=0
called each frame when the object has been grabbed.
An object that inherits from this object is considered "portable" and can be carried around by the pl...
Definition: portable.hpp:29
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
Definition: game_object_component.hpp:20