supertux
rain_particle_system.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_RAIN_PARTICLE_SYSTEM_HPP
18 #define HEADER_SUPERTUX_OBJECT_RAIN_PARTICLE_SYSTEM_HPP
19 
20 #include "object/particlesystem_interactive.hpp"
21 #include "video/surface_ptr.hpp"
22 
24 {
25 public:
27  RainParticleSystem(const ReaderMapping& reader);
28  virtual ~RainParticleSystem();
29 
30  void init();
31  virtual void update(float dt_sec) override;
32 
33  virtual std::string get_class() const override { return "particles-rain"; }
34  virtual std::string get_display_name() const override { return _("Rain particles"); }
35 
36  virtual const std::string get_icon_path() const override {
37  return "images/engine/editor/rain.png";
38  }
39 
40 private:
41  class RainParticle : public Particle
42  {
43  public:
44  float speed;
45 
46  RainParticle() :
47  speed()
48  {}
49  };
50 
51  SurfacePtr rainimages[2];
52 
53 private:
54  RainParticleSystem(const RainParticleSystem&) = delete;
55  RainParticleSystem& operator=(const RainParticleSystem&) = delete;
56 };
57 
58 #endif
59 
60 /* EOF */
This is an alternative class for particle systems.
Definition: particlesystem_interactive.hpp:39
Definition: particlesystem.hpp:66
Definition: rain_particle_system.hpp:23
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: rain_particle_system.cpp:67
Definition: reader_mapping.hpp:31