supertux
root.hpp
1 // SuperTux - Boss "GhostTree"
2 // Copyright (C) 2007 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_ROOT_HPP
18 #define HEADER_SUPERTUX_BADGUY_ROOT_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class Root final : public BadGuy
23 {
24 public:
25  Root(const Vector& pos);
26  ~Root();
27 
28  virtual void deactivate() override;
29  virtual void active_update(float dt_sec) override;
30  virtual void draw(DrawingContext& context) override;
31  virtual bool is_flammable() const override { return false; }
32  virtual bool is_freezable() const override { return false; }
33  virtual void kill_fall() override { }
34 
35 protected:
36  enum MyState {
37  STATE_APPEARING, STATE_HATCHING, STATE_GROWING, STATE_SHRINKING, STATE_VANISHING
38  };
39 
40 private:
41  MyState mystate;
42  SpritePtr base_sprite;
43  float offset_y;
44  Timer hatch_timer;
45 };
46 
47 #endif
48 
49 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: root.cpp:87
Simple two dimensional vector.
Definition: vector.hpp:24
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: root.hpp:33
virtual void deactivate() override
called when the badguy has been deactivated
Definition: root.cpp:44
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: root.hpp:31
Definition: root.hpp:22
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: root.cpp:51
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42