supertux
ambient_sound.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_SCRIPTING_AMBIENT_SOUND_HPP
18 #define HEADER_SUPERTUX_SCRIPTING_AMBIENT_SOUND_HPP
19 
20 #ifndef SCRIPTING_API
21 #include "scripting/game_object.hpp"
22 
23 class AmbientSound;
24 #endif
25 
26 namespace scripting {
27 
28 class AmbientSound final
29 #ifndef SCRIPTING_API
30  : public GameObject<::AmbientSound>
31 #endif
32 {
33 #ifndef SCRIPTING_API
34 public:
35  using GameObject::GameObject;
36 
37 private:
38  AmbientSound(const AmbientSound&) = delete;
39  AmbientSound& operator=(const AmbientSound&) = delete;
40 #endif
41 
42 public:
48  void set_pos(float x, float y);
52  float get_pos_x() const;
56  float get_pos_y() const;
57 };
58 
59 } // namespace scripting
60 
61 #endif
62 
63 /* EOF */
WARNING: This file is automatically generated from: &#39;src/scripting/wrapper.interface.hpp&#39; DO NOT CHANGE.
Definition: ambient_sound.cpp:21
Definition: game_object.hpp:60
void set_pos(float x, float y)
Sets the position of the ambient sound.
Definition: ambient_sound.cpp:24
float get_pos_y() const
Returns the ambient sound&#39;s y coordinate.
Definition: ambient_sound.cpp:38
Definition: ambient_sound.hpp:51
Definition: ambient_sound.hpp:28
float get_pos_x() const
Returns the ambient sound&#39;s x coordinate.
Definition: ambient_sound.cpp:31