supertux
camera.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_SCRIPTING_CAMERA_HPP
18 #define HEADER_SUPERTUX_SCRIPTING_CAMERA_HPP
19 
20 #ifndef SCRIPTING_API
21 #include "scripting/game_object.hpp"
22 
23 class Camera;
24 #endif
25 
26 namespace scripting {
27 
28 class Camera final
29 #ifndef SCRIPTING_API
30  : public GameObject<::Camera>
31 #endif
32 {
33 public:
34 #ifndef SCRIPTING_API
35 public:
36  using GameObject::GameObject;
37 
38 private:
39  Camera(const Camera&) = delete;
40  Camera& operator=(const Camera&) = delete;
41 #endif
42 
43 public:
44  void reload_config();
45 
47  void shake(float speed, float x, float y);
49  void set_pos(float x, float y);
51  void set_mode(const std::string& mode);
53  void scroll_to(float x, float y, float scrolltime);
54 };
55 
56 } // namespace scripting
57 
58 #endif
59 
60 /* EOF */
WARNING: This file is automatically generated from: &#39;src/scripting/wrapper.interface.hpp&#39; DO NOT CHANGE.
Definition: ambient_sound.cpp:21
Definition: camera.hpp:28
Definition: game_object.hpp:60
void set_pos(float x, float y)
Set camera to a specific coordinate.
Definition: camera.cpp:39
void shake(float speed, float x, float y)
Shake the camera.
Definition: camera.cpp:32
void scroll_to(float x, float y, float scrolltime)
Scroll camera to position x,y in scrolltime seconds.
Definition: camera.cpp:58
void set_mode(const std::string &mode)
Set camera to a specific mode, can be "normal", "manual".
Definition: camera.cpp:44
Definition: camera.hpp:36