supertux
platform.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_SCRIPTING_PLATFORM_HPP
18 #define HEADER_SUPERTUX_SCRIPTING_PLATFORM_HPP
19 
20 #ifndef SCRIPTING_API
21 #include "scripting/game_object.hpp"
22 
23 class Platform;
24 #endif
25 
26 namespace scripting {
27 
28 class Platform final
29 #ifndef SCRIPTING_API
30  : public GameObject<::Platform>
31 #endif
32 {
33 #ifndef SCRIPTING_API
34 public:
35  using GameObject::GameObject;
36 private:
37  Platform(const Platform&) = delete;
38  Platform& operator=(const Platform&) = delete;
39 #endif
40 
41 public:
43  void goto_node(int node_no);
44 
46  void start_moving();
47 
49  void stop_moving();
50 };
51 
52 } // namespace scripting
53 
54 #endif
55 
56 /* EOF */
This class is the base class for platforms that tux can stand on.
Definition: platform.hpp:27
WARNING: This file is automatically generated from: &#39;src/scripting/wrapper.interface.hpp&#39; DO NOT CHANGE.
Definition: ambient_sound.cpp:21
void stop_moving()
Stop platform at next node.
Definition: platform.cpp:37
Definition: game_object.hpp:60
void goto_node(int node_no)
Move platform until at given node, then stop.
Definition: platform.cpp:23
Definition: platform.hpp:28
void start_moving()
Start moving platform.
Definition: platform.cpp:30