supertux
scripttrigger.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_TRIGGER_SCRIPTTRIGGER_HPP
18 #define HEADER_SUPERTUX_TRIGGER_SCRIPTTRIGGER_HPP
19 
20 #include "trigger/trigger_base.hpp"
21 
22 class ReaderMapping;
23 class Writer;
24 
25 class ScriptTrigger final : public TriggerBase
26 {
27 public:
28  ScriptTrigger(const ReaderMapping& reader);
29  ScriptTrigger(const Vector& pos, const std::string& script);
30 
31  virtual std::string get_class() const override { return "scripttrigger"; }
32  virtual bool has_variable_size() const override { return true; }
33 
34  virtual ObjectSettings get_settings() override;
35  virtual void after_editor_set() override;
36 
37  virtual void event(Player& player, EventType type) override;
38  virtual void draw(DrawingContext& context) override;
39 
40  void write(Writer& writer);
41 
42 private:
43  EventType triggerevent;
44  std::string script;
45  Vector new_size;
46  bool must_activate;
47  bool oneshot;
48  int runcount;
49 };
50 
51 #endif
52 
53 /* EOF */
Definition: writer.hpp:27
Simple two dimensional vector.
Definition: vector.hpp:24
EventType
Definition: trigger_base.hpp:35
virtual void event(Player &player, EventType type) override
Receive trigger events.
Definition: scripttrigger.cpp:100
Definition: scripttrigger.hpp:25
Definition: object_settings.hpp:35
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: scripttrigger.cpp:114
virtual bool has_variable_size() const override
Does this object have variable size (secret area trigger, wind, etc.)
Definition: scripttrigger.hpp:32
This class is the base class for all objects you can interact with in some way.
Definition: trigger_base.hpp:31
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42