supertux
sequence_trigger.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_TRIGGER_SEQUENCE_TRIGGER_HPP
18 #define HEADER_SUPERTUX_TRIGGER_SEQUENCE_TRIGGER_HPP
19 
20 #include "supertux/sequence.hpp"
21 #include "trigger/trigger_base.hpp"
22 
23 class Player;
24 class ReaderMapping;
25 
26 class SequenceTrigger final : public TriggerBase
27 {
28 public:
29  SequenceTrigger(const ReaderMapping& reader);
30  SequenceTrigger(const Vector& pos, const std::string& sequence_name);
31 
32  virtual std::string get_class() const override { return "sequencetrigger"; }
33  virtual std::string get_display_name() const override { return _("Sequence trigger"); }
34  virtual bool has_variable_size() const override { return true; }
35 
36  virtual ObjectSettings get_settings() override;
37  virtual void after_editor_set() override;
38 
39  virtual void event(Player& player, EventType type) override;
40  virtual void draw(DrawingContext& context) override;
41 
42  std::string get_sequence_name() const;
43 
44 private:
45  EventType triggerevent;
46  Sequence sequence;
47  Vector new_size;
48  std::string new_spawnpoint;
49  std::string fade_tilemap;
50  TilemapFadeType fade;
51 
52 private:
53  SequenceTrigger(const SequenceTrigger&) = delete;
54  SequenceTrigger& operator=(const SequenceTrigger&) = delete;
55 };
56 
57 #endif
58 
59 /* EOF */
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: sequence_trigger.cpp:113
Simple two dimensional vector.
Definition: vector.hpp:24
EventType
Definition: trigger_base.hpp:35
Definition: sequence_trigger.hpp:26
Definition: object_settings.hpp:35
virtual bool has_variable_size() const override
Does this object have variable size (secret area trigger, wind, etc.)
Definition: sequence_trigger.hpp:34
This class is the base class for all objects you can interact with in some way.
Definition: trigger_base.hpp:31
virtual void event(Player &player, EventType type) override
Receive trigger events.
Definition: sequence_trigger.cpp:98
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42