supertux
snow_particle_system.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_SNOW_PARTICLE_SYSTEM_HPP
18 #define HEADER_SUPERTUX_OBJECT_SNOW_PARTICLE_SYSTEM_HPP
19 
20 #include "object/particlesystem.hpp"
21 #include "supertux/timer.hpp"
22 
23 class ReaderMapping;
24 
25 class SnowParticleSystem final : public ParticleSystem
26 {
27 public:
29  SnowParticleSystem(const ReaderMapping& reader);
30  virtual ~SnowParticleSystem();
31 
32  virtual void update(float dt_sec) override;
33 
34  virtual std::string get_class() const override { return "particles-snow"; }
35  virtual std::string get_display_name() const override { return _("Snow particles"); }
36 
37  virtual const std::string get_icon_path() const override {
38  return "images/engine/editor/snow.png";
39  }
40 
41  void init();
42 
43 private:
44  class SnowParticle : public Particle
45  {
46  public:
47  float speed;
48  float wobble;
49  float anchorx;
50  float drift_speed;
51 
52  // Turning speed
53  float spin_speed;
54 
55  // for inertia
56  unsigned int flake_size;
57 
58  SnowParticle() :
59  speed(),
60  wobble(),
61  anchorx(),
62  drift_speed(),
63  spin_speed(),
64  flake_size()
65  {}
66  };
67 
68  // Wind is simulated in discrete "gusts"
69 
70  // Gust state
71  enum State {
72  ATTACKING,
73  DECAYING,
74  SUSTAINING,
75  RELEASING,
76  RESTING,
77  MAX_STATE
78  };
79 
80 private:
81  State state;
82 
83  // Gust state delay timer
84  Timer timer;
85 
86  // Peak magnitude of gust is gust_onset * randf(5)
87  float gust_onset;
88 
89  // Current blowing velocity of gust
90  float gust_current_velocity;
91 
92  SurfacePtr snowimages[3];
93 
94 private:
95  SnowParticleSystem(const SnowParticleSystem&) = delete;
96  SnowParticleSystem& operator=(const SnowParticleSystem&) = delete;
97 };
98 
99 #endif
100 
101 /* EOF */
Definition: snow_particle_system.hpp:25
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: snow_particle_system.cpp:98
Definition: particlesystem.hpp:66
This is the base class for particle systems.
Definition: particlesystem.hpp:46
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31