17 #ifndef HEADER_SUPERTUX_BADGUY_SSPIKY_HPP 18 #define HEADER_SUPERTUX_BADGUY_SSPIKY_HPP 20 #include "badguy/walking_badguy.hpp" 32 virtual void freeze()
override;
33 virtual bool is_freezable()
const override;
35 virtual std::string get_class()
const override {
return "sspiky"; }
36 virtual std::string get_display_name()
const override {
return _(
"Sleeping spiky"); }
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: sspiky.cpp:38
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Definition: sspiky.hpp:22
virtual void initialize() override
called immediately before the first call to initialize
Definition: sspiky.cpp:30
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: sspiky.cpp:57
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: sspiky.cpp:48
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: sspiky.cpp:97
Definition: reader_mapping.hpp:31
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: sspiky.cpp:110
This class collects data about a collision.
Definition: collision_hit.hpp:44