supertux
sspiky.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_SSPIKY_HPP
18 #define HEADER_SUPERTUX_BADGUY_SSPIKY_HPP
19 
20 #include "badguy/walking_badguy.hpp"
21 
22 class SSpiky final : public WalkingBadguy
23 {
24 public:
25  SSpiky(const ReaderMapping& reader);
26 
27  virtual void initialize() override;
28  virtual void collision_solid(const CollisionHit& hit) override;
29  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
30  virtual void active_update(float dt_sec) override;
31 
32  virtual void freeze() override;
33  virtual bool is_freezable() const override;
34  virtual bool is_flammable() const override;
35  virtual std::string get_class() const override { return "sspiky"; }
36  virtual std::string get_display_name() const override { return _("Sleeping spiky"); }
37 
38 protected:
39  enum SSpikyState {
40  SSPIKY_SLEEPING,
41  SSPIKY_WAKING,
42  SSPIKY_WALKING
43  };
44  SSpikyState state;
45 
46 private:
47  SSpiky(const SSpiky&) = delete;
48  SSpiky& operator=(const SSpiky&) = delete;
49 };
50 
51 #endif
52 
53 /* EOF */
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: sspiky.cpp:38
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
Definition: sspiky.hpp:22
virtual void initialize() override
called immediately before the first call to initialize
Definition: sspiky.cpp:30
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: sspiky.cpp:57
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: sspiky.cpp:48
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: sspiky.cpp:97
Definition: reader_mapping.hpp:31
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: sspiky.cpp:110
This class collects data about a collision.
Definition: collision_hit.hpp:44